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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Sep 2007
Location: San Francisco
Posts: 21
Downloads: 3
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I feeling like I just learned to ride a bike.
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#2 |
Fleet Admiral
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Nice work!
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#3 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
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One thing, there's this knob on the right hand side of the hydrophone, you can click on the top half to only turn up the hydrophone volume, without having your speakers louder, this helps when people in the apartment below get woken up by the panicked cry of Alaaarm!!
![]() Also, good hunting with the hydrophone, it's my favorite method, just lurking and listening for unsuspecting merchies... ![]() |
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#4 | |
Fleet Admiral
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#5 | ||
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,951
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#6 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
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LOL Tarjak, never thought of it that way :rotfl:
but hey, it works, as I've said before, the Irish sea is a good place for camping, as long as you bring marshmellows to roast by the fire of burning tankers... ![]() as to camping....I've never been a shooter kind of guy, last time I played Battlefield Vietnam over a Lan I heard the following phrase from the other room: "hey, that one doesn't move like a bot....BLAM!" to which my very astute response was: "argh, you filthy $%&*!!, I'm dead again" ![]() I hate snipers.... |
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#7 | |
XO
![]() Join Date: Nov 2006
Location: The Netherlands
Posts: 435
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Quote:
![]() ![]() Speaking of neighbours, mine walked pasted my window wednesday just as my watch crew yelled 'SCHIFF GESICHTED!' :rotfl: Ofcourse I took him out with my Luger, no use in wasting precious deck gun ammo ![]()
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If I wasn't a little mad, I'd go mad. |
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#8 | |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#9 | |
Watch
![]() Join Date: Sep 2007
Location: San Francisco
Posts: 21
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#10 |
Engineer
![]() Join Date: Jun 2005
Posts: 212
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Quick tip for the 'phones: at periscope depth, set "all stop". Wait for the speed to drop off, then carefully make a 360 sweep.
With 'ambient' up and your sound too, you can hear a ship out to about 40km. Your soundman wont even register one that far out. ![]() Last edited by Patboot; 10-21-07 at 06:45 AM. |
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#11 |
XO
![]() Join Date: Nov 2006
Location: The Netherlands
Posts: 435
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Mmm... the mouse pointer turns red, but that's it. Can't turn the knob, there's no change in volume, down or up
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__________________
If I wasn't a little mad, I'd go mad. |
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#12 |
Engineer
![]() Join Date: Jun 2005
Posts: 212
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On the 'ambient' knob? click the top half to increase, the bottom to decrease.
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#13 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
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Nothing beats manually tracking a enemy contact for a while, plotting an intercept course, and then sinking it
![]() Im also getting good at identifying what type of mercahnt ship im tracking (i.e. if its a large cargo or tanker - I need help!!!!) |
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#14 |
Watch
![]() Join Date: Sep 2007
Location: San Francisco
Posts: 21
Downloads: 3
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Maybe I'm an idiot and didn't get the ambient knob to work but when you manually use the Hydrophone does the stamina of your sonar operator have any affect on what you hear? I was listening last night and couldn't hear squat even with the speakers up and I think the ambient knob turned up. Later after I had moved crew around and had a new sonar guy I could hear great with out the speakers being turned up. MAybe I'm just getting old. :p
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#15 | |
Weps
![]() Join Date: Jan 2007
Posts: 356
Downloads: 36
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But I can mouse it all day that first time with no change in the volume if there is no ship there. Don't ask me why, and as always, it may be unique to me and my mods. |
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