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Old 10-24-07, 02:39 PM   #1
Quagmire
Watch Officer
 
Join Date: May 2005
Posts: 335
Downloads: 52
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Default [???] Need help with "clip distance" in cameras.dat

I am trying my hand at a "bug fix" mod to the cameras.dat file and I need a little help. A while ago I had flickering textures in the control room. For example, the TDC is in the control room on the Porpoise class. Well the texture for the dials was flickering on and off when viewed from across the room. A very smart person (sorry I dont recall who) suggested that the "clip distance" in the cameras.dat file be changed to 0.001 to 0.1 in the "interior fore camera" section. Well I did this and the problem was solved! No more flickering textures on my TDC.

So I started thinking, maybe this fix would work with the flickering textures on ships. Many people have reported the problem where the textures on the sides of ships flicker at distance. This gets worse when the ship is damaged. So I started experimenting with the "clip distance" value on the exterior camera section in the cameras.dat file but so far no value change has helped.

Does anyone here have experience with this or understand the whole "clip distance" thing completely? This whole flickering textures thing really ruins what would otherwise be an excellent viewing experience.

THANKS!
.
__________________
The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums

I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums

A sad day has dawned...
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