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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
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Since we are speaking about Armed Assault lately, did anyone notice that they released this patch? Finally the game may be more fun to play and all enemies won't be snipers that know exactly where you are when you fire a shot (Super AI)! They will be ranked on skill instead:
-S http://community.bistudio.com/wiki/ArmA_Update_1.14 Quote:
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#2 |
Frogman
![]() Join Date: Feb 2006
Posts: 309
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That is a huge list. Maybe I will give the game another chance. The main reason I stopped playing though was technical issues.
Have you played it patched yet? Would be nice to know if the ai is more balanced/fair/realistic. Last edited by Ilpalazzo; 07-13-08 at 05:29 PM. |
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#3 | |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
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I made some vids on it at one point: http://www.veoh.com/videos/v14243954FpDNdqs8 http://www.veoh.com/videos/v1030176zWgErbBC I will be reinstalling and patching to see how this plays. -S |
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#4 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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1.14 is a completely different game compared to 1.08.
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#5 |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
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With 1.14 the AI is smarter, but if you want a challenge try this addon " truerange AI or AI_DET_RANGE http://www.armedassault.info/index.php?cat=addons you can use also a mod like GWX in SHIII named "XAM 1.5"
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IMMER WEITER ![]() Gramophone songs http://www.filefront.com/16221983/Ra...gs_Part_I.rar/ http://www.filefront.com/16227547/Ra...s_Part_II.rar/ http://www.filefront.com/16227839/Ra..._Part_III.rar/ Last edited by mengle; 09-03-08 at 04:20 AM. |
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#6 |
Soaring
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I installed 1.14 over the Gold edition, which automatically installes from DVD as version 1.08, with the addon.
It was a mess. Several effects wirth weapon usage were lost. AI sucked completely, both enemy and friendly, platoons lost men and left them standing around at random places. pathtracking was bad, WPs were failed to reach, bridges no longer crossed. Orders were no more followed. Entering and leaving vehicles with the whole platoon could lead to serious reorganizations of the platoon. All this never happened with 1.08. I reinstalled and never will touch 1.14 again. Forum entries in various places show that many people have suffered exactly these symptoms.
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#7 |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
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i have no problems i installed 1.14 over 1.09,1.11, 1.12beta public
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IMMER WEITER ![]() Gramophone songs http://www.filefront.com/16221983/Ra...gs_Part_I.rar/ http://www.filefront.com/16227547/Ra...s_Part_II.rar/ http://www.filefront.com/16227839/Ra..._Part_III.rar/ |
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#8 |
Ocean Warrior
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Odd skybird, i patched my gold edition to 1.14 just fine with out a single problem. Glitch maybe?
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#9 | |
Soaring
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Bad thing is I can't go back to 1.08 with a scenrio designed in 1.14, dure to missing content. so I do not care. Will have an eye on 1.15, though.
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#10 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
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I started playing this game and must admitt im getting pwned each time
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#11 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
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Yes, the AI marksmanship is editable somewhere in the options. I turned it down back in the day, since the AI was using aimbot.
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#12 |
Ace of the Deep
![]() Join Date: Nov 2005
Location: Norrkoping, Sweden
Posts: 1,074
Downloads: 66
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You can edit "playername.ArmAProfile" in your Documents\ArmA folder with Notepad.
Look for skillEnemy=xxx and precisionEnemy=xxx I died many times before getting it right in that mission too ![]() Try and die, try and die...
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#13 | |
Weps
![]() Join Date: Mar 2008
Posts: 354
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#14 |
Loader
![]() Join Date: Nov 2007
Posts: 88
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Meh, urban fighting has never been the engine's strong suit. For armies battling out in the open though, it's quite good for that, provided that you get a few mods for it (sort of like for SH4).
On the other hand, I've never bothered trying to finish this game because of various bugs and balance issues that either prevent me from completing a mission (ie., it's impossible to blow up a bridge because a glitch makes the enemy forces come way too early plus it glitches out and deletes my inventory in the middle of me trying to plant the bombs), or make it next to impossible to accomplish (for example, how is it sane for three or four special ops commandos to storm a village in the daytime and take it from two or three enemy squads, especially given the iffy urban combat factor?). I'm personally waiting for more patches to roll out that fix these issues before I pick the game up again. Either that, or wait for ArmA2 and OFP2. |
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#15 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
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