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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Oct 2007
Location: Australia
Posts: 56
Downloads: 64
Uploads: 0
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Firstly, hello all! I only discovered this game a few weeks back and bought a few others at the same time but haven't even touched them. This game is brilliant, and GWX has to be the best mod made for any game, ever.
That having been said, I am still fairly poor at captaining a sub, and have a minor problem. My current boat, U-48 (VIIB) is doomed. She is lying at the bottom, 70km south of Plymouth at 80m depth, having been depth-charged to blazes. 11 crew dead, electric motors destroyed, and no compressed air ![]() ![]() I am using "Commander" and want my captain's profile to correctly reflect his short career (3 Jan, 1940) - he did OK for a noob - 4 patrols for about 60,000 tons. I know he and his crew are dead men, but what is the best way to end this? What happens if I "exit patrol"? I am guessing he will miraculously make it back to base, and that would be cheating........ Use "Commander" to up the time compression? And why don't the destroyers move along if they have no DC's left? I am unsure, folks, as I have never been in this position before (hopefully the first and last time). Great site BTW, any responses will be viewed with appreciation...... Cheers, boofhead |
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#2 |
Planesman
![]() Join Date: Mar 2007
Location: Salford, Manchester, UK
Posts: 182
Downloads: 3
Uploads: 0
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Welcome!
I think that if you exit patrol at that point, it'll say that your u-boat was lost with all hands. But to be fair, it sounds like you had it coming... You've taken a pasting. STAY OUT OF DER KANAL!!! Going round the North of Scotland takes longer but gets you there alive!
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Using GWX 3.0 at 100% realism, OLC's 'Ubermod' & Torpdamagefinal ![]() |
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#3 | ||
Mate
![]() Join Date: Oct 2007
Location: Australia
Posts: 56
Downloads: 64
Uploads: 0
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![]() ![]() EDIT: Thanks for the kind welcomes, guys! I'm using GWX. And yeah, I have been destroyed in the Channel 3 times in 3 attempts. You'd think I would learn.... |
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#4 |
Let's Sink Sumptin' !
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That's why the Germans captured France. So, they wouldn't be tempted to take that Channel shortcut anymore.
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![]() ![]() --Mobilis in Mobili-- |
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#5 |
Sea Lord
![]() Join Date: Jul 2006
Location: Canberra, ACT, Down Under (really On Top)
Posts: 1,880
Downloads: 7
Uploads: 0
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Dont listen to what everyone says about the channel... its EASY!!!
/thumbing my nose at gwx I've done it a few times, but never really had any problems - I stick to the south rather than going through tthe middle. Only once have i gone up north with GWX and that was to intercept a convoy. Down south theres not many problems at all... Although i've seen on here the number of mines which are around the place. Either way, I do it only if im keen for some risk, its normally too shallow to do safely anyway. |
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#6 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
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I always used the Channel until I was transfered from Willhelmshaven to Lorient. Stay 3000 metres off Calais, far enough out to avoid the mines and being spotted by the armed trawlers in the port and close enough inshore to miss the others further out. Run decks awash (7m) in the full dark, whilst the French coast is still hostile. After that when it is in German hands, still transit at night but you can now do it fully surfaced. If you calculate you arrival time off Calais right, you can make it through well before dawn. Then silent running through the daylight hours sticking to the south of the channel. Not too close inshore where it is too shallow. You will probably get contact reports showing convoys in the channel, but I alwas ignore them. It's way too shallow for that kind of thing.
I would wait until the last minute before exiting your mission, the weather might turn bad and the destroyers could loose their fix on you, if your very lucky. A quick heroic surface dash in the dark might pull it off, or not. Never mind about the dead crew, as soon as you surface just toss them overboard like dead mackerel.:p
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) Last edited by 3Jane; 10-25-07 at 09:55 AM. |
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#7 | |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
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Gruß ![]() |
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#8 | |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#9 | ||
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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![]() same with gibraltar... need new danger in SH3.... ![]()
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Gruß ![]() |
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#10 | |
Eternal Patrol
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That should be danger enough for anyone.
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“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Grey Wolf
![]() Join Date: Sep 2007
Location: In the Air or hiding from Black Swans
Posts: 760
Downloads: 6
Uploads: 0
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Yes if you exit you just get teleported back to base alive. its in the stock version and if your still using stock go to the mods section of the forums and pick out some mods to use.
By the Way Welcome abord Boofhead! ![]() ![]()
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The Crazy Wolf ![]() |
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#12 | |
Weps
![]() Join Date: Jan 2007
Posts: 356
Downloads: 36
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First off, I have to congratulate you on describing your situation as a "minor problem":
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You may not be able to recover. The boat can only rise one of two ways - either through the use of compressed air, or by using the electric motors and pushing water over the planes. So if the electric motors are totally destroyed - there are no repairs possible - then I'm afraid you will become nothing more than a faded photograph of a smiling, promising young Kaleun that never returned from the sea, like so many others. As for your TC issue, that can be fixed with SH3 Commander. You can adjust max TC limits by each individual circumstance. For example, I have upped max TC while in 3D to 128, which lets me lie down in the Captain's bunk, listen to old German war tunes on the grammophone, and wait for my sonarman to holler out a hydrophone contact, while still enjoying a reasonable time compression. |
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#13 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
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The possitive buoyancy might evenualy raise the boat to PD, if the remaining oxygen lasts long enough. But still submerged, so the diesels would be out of reach. There is absolutely no compressed air left, at all.
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__________________
![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#14 |
Engineer
![]() Join Date: Jul 2007
Location: Portland, OR
Posts: 213
Downloads: 28
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I navigate the chanel every so often also and the best way I've found to do it is to travel submerged during daytime and on the surface by night. Whenever you have spoted a warship go submerged and silent running. It has so far worked like a charm for me.
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#15 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
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I was going to leave your crew a candle, but... since you were stupid enough to try and pull something like this on Plymouth, NO CANDLES FOR YOU!! YOU'VE COST THE GERMAN KRIEGSMARINE A PERFECT U-BOAT AND A FULL CREW!
Last edited by Stealth Hunter; 10-25-07 at 04:29 PM. |
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