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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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the aim of the game...
Hello O knowledgeable ones. Come to pick your brains again.
As I am pretty well rubbish at aiming torps, and as the very good but extensive manual on here is still largely beyond my ability to implement, I was attracted to a certain thread which points to a downloadable tool called.. um..U-jagdt.2 GWX ( zat right?), which can facilitate the aiming procedure, so I understand. I downloaded it and added it as a mod to JSGME, and put it in the mod folder in SH3 as well. Loaded the game through SH3 Commander, just to see what might be different - nuttin. Hmm. Took a look at the .pdf, but that seems to be about how to use said tool, AND it says that unless I have created a SACF, it won't make sense to me anyway. EH?? Can you help a silly duffer please? Words of one syllable work best ![]() |
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#2 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
Downloads: 33
Uploads: 0
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Nope, no idea whatsoever.
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#3 |
Mate
![]() Join Date: Aug 2007
Location: Willemshaven
Posts: 52
Downloads: 0
Uploads: 0
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I assume you use GWX and downloaded the U-Jagd GWX version?
Copy the contents of the rar in ure sh3/MODS folder Run the tool JSGME.exe Select the U-Jagd mod and click the button to install it. Close JSGME.exe Run the game. If you did all this already then I have no idea. |
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#4 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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EZeemering - I think you have identified the problem by simply going through the steps - I had forgotten to highlight and add in JSGME. Haven't done it in SH3 before, but added enough mods in Oblivion, so I oughta have known. Tch. Silly ol me!
I think it will be there when I next go into the game - thank you ![]() Papa Smurf, well thank you for being a treasure anyway.. ![]() |
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