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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
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![]() Join Date: Feb 2003
Location: U.K. Midlands.
Posts: 24
Downloads: 0
Uploads: 0
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I've been on silent hunter for yonks but have never enabled dud torpedoes. I feel that the frustration would be just too much. IMO it wouldn't be a challenge, it wouldn't be stimulating, it would be just plain annoying. Thing is, i'm starting to consider it. Is this a good move? Does 'dud torpedoes' have any merits?
I think i've read somewhere on this forum, that even with the dud torpedo option switched on, a hit/ explosion will always occur if conditions are perfect. ie angle of impact, weather conditions, depth etc. :hmm: |
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