![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]()
some time ago, i dealed with the idea of new layouts for the really sterile harbours. and i might have found a way. what about in deleting all objects in the harbour dat (make empty obj-files) and replace the harbours by a special designed landobject, which could be designed individually and placed on the map in the editor. this possibility would give us the chance to have historical correct harbour layouts and known landmarks!!! like famous churches, buildings, etc.
possible, or not? i didnt give it a try...so its just an idea. :hmm:
__________________
|
![]() |
![]() |
![]() |
#2 |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
Posts: 262
Downloads: 8
Uploads: 0
|
![]()
I really like this concept! It may take a bunch of work.
Also realistic updates to the harbor lighthouse flash patterns. Often unique at each location for nav. spotting. Most were kept active during war; however, some may have been darkened along the events of time (for coastal darkening, lack of war-time maintenance, damage...). |
![]() |
![]() |
![]() |
#3 |
Gunner
![]() Join Date: Mar 2007
Location: Los Angeles
Posts: 99
Downloads: 82
Uploads: 0
|
![]()
That would be GREAT if it could be done.
I miss The distinctive layouts (with their inner basins) of Saint Nazaire and La Rochelle in particular. |
![]() |
![]() |
![]() |
#4 |
Sparky
![]() Join Date: Oct 2005
Location: Johnson City TN
Posts: 155
Downloads: 0
Uploads: 0
|
![]()
Yeah i agree...sounds like a great idea...but whew, it would be tons of work me thinks.
__________________
"We're on the side of the demons, Chief. We're evil men in the gardens of paradise, sent by the forces of death to spread devastation and destruction wherever we go." |
![]() |
![]() |
![]() |
#5 |
GWX Project Director
|
![]()
Guys, the problem isn't that such a thing cannot be done...
It should not be done. Even in stock SH3 there is a nasty FPS hit in and around harbors with no traffic. Anytime you change harbor composition and surroundings, you must walk a tight rope. Building up harbors to look more like the actual locations will have even high powered systems screaming for water. <Trust me!> ![]() |
![]() |
![]() |
![]() |
#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
Wouldnt hurt to creat a few new smaller harbours though :hmm:
One thing lacking in game are those Modelling St Naz inc the Normandie basin would look cool but you would take forever to get out and all be back to empty harbour days :rotfl: Still never one to stop anyone Crack on and lets see the finished article |
![]() |
![]() |
![]() |
#7 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
|
![]()
I say if there guys who are willing to pull this together. Go for it. I'm all for realism.
Great idea by the way ![]() |
![]() |
![]() |
![]() |
#8 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]() Quote:
![]()
__________________
|
|
![]() |
![]() |
![]() |
#9 | ||
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
|
![]() Quote:
Ref |
||
![]() |
![]() |
![]() |
#10 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]()
ok, understand. then its just another dream i dreamed. so if one might change the layouts and wants to keep the memory-load, one has to change the layout in the code of the harbour.dat - that makes it a lot more complicated. would have been a lot more easy, if ubi released the matrix for changing harbour kits...as promised years ago.
![]()
__________________
|
![]() |
![]() |
![]() |
#11 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
|
![]() Quote:
Ref |
|
![]() |
![]() |
![]() |
#12 |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
Posts: 262
Downloads: 8
Uploads: 0
|
![]()
Could this start with realistic harbor lighthouse flash patterns & beacon colors?
|
![]() |
![]() |
![]() |
#13 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
|
![]()
Well you could always cheat. Farther away the obj can it switched to a 2D texture? When you close in to the Harbour with in lets say 5k a higher level 3D buildings obj shows in place of the 2D. Wouldn't that save on some memory? What do you think?:hmm:
|
![]() |
![]() |
![]() |
#14 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
|
![]() Quote:
Ref |
|
![]() |
![]() |
![]() |
|
|