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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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I've found a number of interesting commands in the en_menu.txt file. Makes me wonder what their purpose was/is, and if there's anyway of activating and/or using them. I'm guessing the reason they aren't working is that to get them to function requires access to the source code?
144=Cannot load this career. The U-boat was destroyed. 380=Quarters flooded! 381=Compartment flooded! 415=Quarters destroyed! 416=Compartment destroyed! 430=Recruits Crew 431=Regulars Crew 432=Veterans Crew 433=Select Crew Configuration 450=Under Construction 481=Stb Creep Electric Engine 482=Port Creep Electric Engine 510=Voice Command 566=You will surrender your U-Boat. 568=U-Boat surrenders. 569=U-Boat lost. 605=Enemy ship on collision course, sir! 606=Enemy ship is ramming us, sir! 651=No more torpedoes on %s, sir! 652=Too much damage on %s, sir! 654=No more ammunition! 655=%s not active, sir! 656=%s not auto, sir! 657=%s not manual, sir! 660=No solution for tube %d, sir! 661=Not enough crew for managing this flak, sir! 662=All torpedoes expended, sir! 663=No torpedoes available for tube %d, sir! 664=Tube %d unloading, sir! 665=Tube %d is firing, sir! 706=Torpedo in the water 710=Torpedo is a dud, sir! 1000=Abandon ship 1773=Qualification can be assigned only to petty officer or officer 1774=Petty Officer can have only one qualification! (which is darn odd, as mine often have two) 1962=Cannot assign radioman qualification to officer (you can; at least I have) 2044=Expert targeting 2045=Casual targeting 2818=Abandon ship (now this is one of the Chief Engineer's orders . . . I wonder if this possible to set/turn on?) 2873=Damage report (one of the Weapon Officer's orders . . . ditto the above) 2907=Send weather report* 2909=Orders* 2910=Air reconnaissance* 2911=Air strike* 2912=Supply* 2913=Escort to base* 2917=Scan enemy frequencies* 2918=Scan friendly frequencies* (*seems as if the radio operator was intended to be busier than the (mostly) disk jockey that he currently is) 4352=Oh, my God!!! 4353=God help us!!! 4354=We’re going to die!!! (I could have used these three on more than a few occassions ::wry grin: ![]() 4517=Pressure hull breached!!! 4518=We cannot stop the flooding!!! 4606=Cannot fire, aiming at dead angle! 4607=We should move beside to supply boat! 4608=Transferring supplies! 4609=Re-supply operation on going! 4610=Re-supply operation interrupted! 4611=Re-supply operation completed! 4612=The escort is ready, sir! 4613=We must follow the escort, sir! 4614=We’ll follow the escort, sir! 4615=We’re docking, sir! 4714=The weather is improving! 4715=The weather is changing for the worse! (I think we can all agree we'd be hearing a LOT more of this one than the one above) 4806=Enemy radio message intercepted! 4812=Could not send report! 4900=Sweeping! 4901=Sweeping ahead! 4902=Sweeping ahead port! 4903=Sweeping ahead starboard! 4904=Sweeping abeam port! 4905=Sweeping abeam starboard! 4906=Sweeping astern! 4907=Sweeping astern port! 4908=Sweeping astern starboard! 4909=Sonar is off! 4910=Ship sinking! 4911=Ship breaking up! Now, at the very end is this entry: ; last index is given by MaxStrings entry (at the begining of this file) ; if you add new items here, over the last entry, MaxStrings should be updated accordingly It seems that this file was intended to be able to be added to. My questions are: 1) what triggers were/are needed to get the non-implimented ones to work and, 2) how would you add new items to this list and have them triggered and worked? |
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#2 |
Subsim Aviator
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many of them are used, but there is also a great number that were put into the file but never programmed... there are also a lot of voice files that are not used as well
"Dive planes set for steep dive" "Abandon Ship" just to name a couple to get these to work would require the SDK from ubisoft and probably a few months of work.
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#3 |
Silent Hunter
![]() Join Date: Dec 2004
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I don't think they are commands as such. It just seem to be an index of text strings that can be shown in the message bar or as a tooltip or some other text UI element. This file makes it easier for devs to make language translations by just referencing the number in their code.
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#4 | |
Stowaway
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2801=Propulsion 2802=Dive modes 2803=Maneuvers 2804=Emergency orders 2805=Reports 2806=Standard mode 2808=Recharge mode 2809=Rig for silent running 2810=Secure from silent running 2811=Knuckle port 2812=Double knuckle port 2813=Knuckle starboard 2814=Double knuckle starboard 2815=Deploy decoys 2816=Crash dive 2817=Blow balast 2818=Abandon ship 2819=Fuel Level 2820=Battery Level 2821=CO2 Level 2822=Compressed Air Level 2823=Damage report 2824=Rise snorkel 2825=Lower snorkel 2826=Periscope depth Except for the red marked ones, all of the others are actual orders (or sub-tier reports you get) you can give to your Chief Engineer. The same is for the NO, WO, RO, etc. Those are all actual commanded orders, just not all of them are currently implimented. Now, as to the others? Yep, those are tooltips, menu slections, etc. |
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#5 |
Subsim Aviator
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you are partly correct Pisces, there was originally supposed to be commands for abandoning ship and setting steep normal and shallow dive angles and many many other things.
but in the end Ubisoft shafted us a slight bit again but undercutting their product to rush it out onto the shelves. my stance has always been i would rather wait 2 years for a mind blowing product than wait 11 months for a really good one. but thats just me. there were a lot of options left out of SH3. just have a look at the speech folders "The weather is improving sir" "The weather is changing for the worse" "set dive planes for steep dive" "abandon ship" "range to target over ten thousand" "range to target under one hundred" numerous coughing sounds as if low on air numerous groans numerous laughter samples numerous screams 2 sigh of reliefs "enemy radio message intercepted" "ship breaking up!" "cannot man the flak guns, sea is to rough sir!" (you get the text not the sound file though) "no more ammunition!" numerous external storage empty/ready messages numerous messages regarding target solution plotting and dozens of other things you will never hear anyone say in the game simply because the files were recorded in a studio and installed with the program... but they were never assigned to any in game action.
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#6 |
Silent Hunter
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What I meant to say was that those lines (or those numbers really) are not what activates the functionality of what the text implies. It's just text. You could do a search through all the files in the SH3 (sub-)folders for those numbers. And see if there is some link to a functionality in some file (maybe even hex-search a code-file). But I doubt it will unearth much or anything usefull. They certainly look like they are leftover signs of functionality that the devs never implemented. I've found similar 'hidden' things in many other games files too. But don't let me limit your modding desire.
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#7 | |
Ocean Warrior
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I would like a sound file to play on the "YOU ARE DEAD" screen of someone yelling "BERNARD !!!!":rotfl:
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#8 | |
The Old Man
![]() Join Date: Jan 2007
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![]() I had a dream about Ubi giving the community the source code... then all these beautiful text could be reimplemented in game. Wasn't my dream beautiful too? ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#9 | |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
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Hi ! I'm Ubi ! Here's the source code for Silent Hunter III ! Enjoy !!! *Dissapears in a cloud of pink smoke* *Wakes up* Aw crap.... ![]()
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