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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
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Trigger Maru 1.62 Lite
If you're like me and don't want the tougher damage modelling, this is for you. I've also done a couple minor adjustments to a couple things. From the ReadMe: This version of Trigger Maru was created to revert to the old (easier) damage model and also includes a few minor changes for convenience of use from issues I’ve noticed. Installation: Install with JSGME over the TM GFX mod as normal. This mod already includes the 1.6.2 patch. Note: You will receive a JSGME warning that the files “moon.dds” and “moon_hallo.dds” will be overwritten. Go ahead and install them over it. Changes: 1) Removed Realistic Sinking Physics mod. The damage model is now back to earlier TM settings. No more using a whole load of torpedoes to sink something. 2) Changed some hotkeys. Now the Q,W, and E keys control your torpedo tubes. All in one handy spot. Q= Open/Close, W=Switch selected forward tubes, and E=Switch selected aft tubes. Emergency surface is now Shift+E. I was always terrified I would accidentally hit the E key when fiddling with my tubes. That didn’t sound right, did it? Added Pause game hotkey. It is now Shift+Backspace. You still go to TCx1 when hitting backspace by itself. The in-game F1 help text has been updated to show these changes. 3) Added Battle Stations & Run Silent buttons to all stations This is a must-have for me. Not only convenient, but no matter what station I’m at I can see if I forgot battle stations or RS on. Other buttons in TM are still present. 4) Edited out Nomograph by default. See Duci’s FAQ on how to activate/deactivate it. 5) Reactivated Next/Previous outside view keys , and . are working again by default so you can look at the pretties more easily. 6) Raised default Periscope Depth for all subs. Periscope depths are now 0.3m higher than previously. I always found myself having to rise a foot or two to see over waves. The previous depths only seemed to give a good view if the sea was very calm. Thanks to all the modders at the Subsim community for these wonderful toys! Download: http://files.filefront.com/Trigger+M.../fileinfo.html
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#2 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Nice Option,Admiral Hayseed Sir
Note:Replaced;Zones.cfg,from NSM 3.2,file dated 8/24/07;11:39 PM 52kb,fixed Following smoke bug,w/wernersobe's help.
![]() Have you given thought to deleting,.dds files in Data\Sea,to get map symbols back ? Last edited by donut; 09-12-07 at 04:43 AM. |
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#3 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
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Naa.. I like Duci's no IFF mod.
Forgot to mention, I did modify the AI visual detection down just a hair and lowered airstrike probability down just a bit more too.
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#4 |
Canadian Wolf
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Nice work NK, nice for folks to have options.
RDP |
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#5 |
Ensign
![]() Join Date: Mar 2007
Posts: 228
Downloads: 3
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Well I'm going to be honest, I like the NSM...alot, so I will not be using this. However, there are some that don't so thanks for the effort.
At any rate it is great to see TM get some love in any fashon and I hope others will follow suit. ![]() |
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#6 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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NSM is nice,different approach,same end result,Noted
If you likeT_M_1.6,& NSM,Up your Torpex to 1.5,& All will be cool again.
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#7 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
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Not a bad idea donut.
I'll keep this one as a TM with intermediate difficulty for those who need a step up from the stock game but not too large of a step. ![]()
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#8 |
Sailor man
![]() Join Date: Aug 2007
Posts: 45
Downloads: 3
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You could also just use lite then install Werner's 3.3 NSM overtop of all. I know it will install over TM 1.6.2 without breaking anything.
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#9 |
Swabbie
![]() Join Date: Sep 2007
Location: GER
Posts: 12
Downloads: 5
Uploads: 0
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Any chance of seeing this updated to the latest TM 1.6.3 patch ?
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#10 | |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
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![]() Quote:
I've also been making some other tweaks to the game in the meanwhile, most notably adjusting the DD sonars and definitely making the thermal layer less like a brick wall when it comes to detection so even if you go deep they can still find you if they're close. Still testing out stuff for the right feel, however. I may do a minor update before long, though - it just depends on if I get the feeling right. Keep an eye out in the future.
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#11 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
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now everyones comes with his own version of TM.
btw. TM 1.6 used the old NSM mod. The newest version has fixed bugs with ships that were tough to sink. |
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#12 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
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The one I'm currently messing with is 1.6.3, yes. The NSM mod has been completely removed from this one.
I've gutted TM and changed some things in all versions of this. It plays more like TM 1.5 but with some more of the goodies in 1.6.2/3 without making sinking more difficult, replacing part of the IFF setup with black contacts and ship outlines, and other little changes. It's not really TM anymore but uses quite a few parts of it and the related creator's mods. It's been a bit since I put this one out there. I'll rename it on the next version to keep the confusion down. ![]()
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#13 |
Swabbie
![]() Join Date: Sep 2007
Location: GER
Posts: 12
Downloads: 5
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can't wait to see it
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#14 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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This mod looks interesting, I didn't like TM because of the damage model / dificult will give this a try
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#15 | |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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__________________
"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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