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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Do you need original p1.3 patch campaign and possbility to have a choice of enemy AI | |||
Yes, I do |
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6 | 26.09% |
No, thank you. |
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4 | 17.39% |
Waiting for patch 1.4 (if it is going to appear) |
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13 | 56.52% |
I dont care |
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2 | 8.70% |
Multiple Choice Poll. Voters: 23. You may not vote on this poll |
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#1 |
Gunner
![]() Join Date: Aug 2007
Location: My mind is My Fortress
Posts: 100
Downloads: 110
Uploads: 0
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// Updated version: 7-40 am eastern Time Oct 6 /07
Gents, I made several simplification of TM 1.6 for guys who likes action style plus some realism options(original patch 1.3 campaign and possibility to choose AI level) : List of mods included in simplification 1*) original REL_Trigger_Maru_GFX_PAK_2_1 and REL_TM_ADD (both must to be installed) // graphics and icons from original trigger maru 1.6 2**) AI level increasing mods(level now depends on you - install one of these 2) AI_MOD_TM_L1 ( AI level is between original patch 1.3 and TM1.6) AI_MOD_TM_L2 ( original hard level AI of TM1.6) // if you prefer to have original patch 1.3 level - do not install these "AI" mods 3) Topredo damage x2 4) Night visibility level increased 5)subspeed mod 6)live breazing ocean mod 7)I want my symbols back(map) 8)NSM 2.6 (natural sinking mechanics mod) order of installation through JSME as written above from 1 to 8. // if you are asked to overwrite - do it All credits to original authors of TM 1.6 sir Decimus and Co( Lukeff, Anvart, tater, leovampire, CaptainKobuk, Redwine and all authors of mods and TM ). Please, show me some mercy! All critics are wellcome!!! THE NEW (!) LINK IS: http://files.filefront.com/camp13gra.../fileinfo.html //updated version with natural sinking mechanics PS You actually can add any mod you want if you want to. This modification is actually just a basic sceleton.
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![]() sir winston churchill. Last edited by LtCmdrRat; 10-06-07 at 10:00 AM. |
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#2 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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I really like TM 1.5 and I have stayed with it in conjunction with a few small mods. I'll assess patch 1.4 and wait to see if Duci will rework 1.6 to accomodate the new patch.
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#3 |
Gunner
![]() Join Date: Aug 2007
Location: My mind is My Fortress
Posts: 100
Downloads: 110
Uploads: 0
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TDK, I "made" (just edited tm 1.6) this mod for guys who like to play with graphics of tm 1.6 , level of enemy AI adjusted to theeir needs and original campaign of the patch 1.3
I m waitingt for patch 1.4 too and I hope it will come sooner or later. If not... C'est la vie
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#4 | |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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#5 | ||
Gunner
![]() Join Date: Aug 2007
Location: My mind is My Fortress
Posts: 100
Downloads: 110
Uploads: 0
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#6 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
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There is going to be a 1.4?
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#7 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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Let's just say that if I was working on a complex mod, I'd hold off right now.
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#8 |
Rear Admiral
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Oh joy.
As TM goes, i was quietly considering a "consolidation" patch to include some fixes by tater, and change the seafoam, as well as alter the flight path of "DeepBlueWolf" from pearl to midway to get rid of the false positve plane reports. patch 1.4? Depends on when. Right now is NOT a good time for me. Long story short, housing market screwed me out of a home (my tendicty in a 3 bed, 2 bath apt for 890 dollars a month is being terminated so the owner can turn around and rent it out for 1700-1800 dollars a month or make it into a condo because of all the sub primes forclosures looking for a new place to live ). This month its all about the move to our new place, for 1/3rd the space for 300 dollars more rent. I wont be able to touch TM tell i get settled again. Honestly im very hestiant to do so at all, its such a massive thing, and its alot for one person to make patch compatible. zones.cfg, and 1024.ini file are the two biggest headaches. Everything else is fairly simple though. |
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#9 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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Hi Duci,
Your contribution to SH4 has been awesome. If you decide not to touch the game again, it would be totally understandable. I think, however, that you won't be able to resist it. I'll PM you. ![]() |
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#10 |
Rear Admiral
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I still hope folks here will take it, and use it as a base. The foundation has been layed for any person or persons to make it into, or refine it as, a supermod for Sh4. All it needs is an organized effort. Right now ive done all i have time for, but i thnk most modders here have figured out just how much work it is, so nobody wants it.
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#11 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I'm holding back on my final push on this campaign til 1.4.
I think there are a few people who could patch TM up if it comes to it, perhaps as a group. tater |
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#12 |
Rear Admiral
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One thing that really amazes me as TM goes, is how little people seem to understand the sinking mechanics involved. I explained it, and yet glossing over the forum a bit, all people seem to want to do , is reverse engineer it wanting to go back to stock, seemngly not understanding how it all works. Theres other bits as well, so most of the time when i visit here (i dont always log in), i find myself scratching my head... just wondering, and yet frustrated, feeling as if my efforts were in vain. I could explain stuff again, but, would it do any good? People are going to do what they're going to do, regardless , so frustration wins out, and i just close the browser window and go do something else.
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#13 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Ahoy Capt.Duci
Several posts looking for link to T_M_1.5, Post perhaps link ? nice to see you again
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#14 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Not seeing the big picture is certainly an issue, lol.
It's like the DCs. I test DC mods with the TM sensors. The interaction between detection, prosecution, and the way the DCs behave damage wise are totally interconnected. Ditto ship sinking, change it too much at your peril. <shrug> tater |
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#15 | |
Rear Admiral
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