SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-30-08, 06:04 PM   #1
rat sub
Sailor man
 
Join Date: Apr 2008
Location: In the deep blue
Posts: 46
Downloads: 28
Uploads: 0
Default magnetic detonation

Hi to you all again its been a long time since i spoken to you all last , new job!!!

Right lets get down to it.

when you are using the magnetic detonation how far away from the target does the torpedo explode???????

because every time i go and attack a convoy the asw ships always run me down by the time i have fired a torpedo thay have spotted me and i dive deep only to find out that my fish have sunk a rock on the bottom
you help will be great

rat sub
rat sub is offline   Reply With Quote
Old 08-01-08, 08:55 AM   #2
banjo
Grey Wolf
 
Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
Default

You need to search this site for this question--there has been lots of discussion about magnetic exploders. Someone can correct me but I think the consensus is that the magnetic exploders don't work in this game, even if selected. Not postive about this and maybe the super mods fix it.
banjo is offline   Reply With Quote
Old 08-01-08, 09:11 AM   #3
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
Default

Hi rat sub

Need more info like year, type of torp, game settings, ect to give you any kind of answer.

Also what banjo said.
__________________
RIP FIREWALL

I Play GWX. Silent Hunter Who ???
FIREWALL is offline   Reply With Quote
Old 08-01-08, 09:24 AM   #4
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Magnetic pistols are notoriously un-reliable. Espically in rough weather. Espically early on in the war.

My advice is to use the default impact/mag setting. Your still going to have duds and premies.

As to being detected its a matter of tactics. Lots of good guides here about how to avoid that. It really gets tough in the later years.

Oh by the way... unless its been fixed.... The 'selector switch' for magnetic vs mag/impact really does nothing but go 'click' and look cool. :hmm:
SteamWake is offline   Reply With Quote
Old 08-01-08, 09:31 AM   #5
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
Default

Quote:
Originally Posted by SteamWake
Magnetic pistols are notoriously un-reliable. Espically in rough weather. Espically early on in the war.

My advice is to use the default impact/mag setting. Your still going to have duds and premies.

As to being detected its a matter of tactics. Lots of good guides here about how to avoid that. It really gets tough in the later years.

Oh by the way... unless its been fixed.... The 'selector switch' for magnetic vs mag/impact really does nothing but go 'click' and look cool. :hmm:

Hi SteamWake Ya. Has that been fixed ?
__________________
RIP FIREWALL

I Play GWX. Silent Hunter Who ???
FIREWALL is offline   Reply With Quote
Old 08-01-08, 10:18 AM   #6
Drakken
Planesman
 
Join Date: Jul 2007
Location: Montreal, Canada
Posts: 194
Downloads: 65
Uploads: 0
Default

Quote:
Originally Posted by FIREWALL
Quote:
Originally Posted by SteamWake
Magnetic pistols are notoriously un-reliable. Espically in rough weather. Espically early on in the war.

My advice is to use the default impact/mag setting. Your still going to have duds and premies.

As to being detected its a matter of tactics. Lots of good guides here about how to avoid that. It really gets tough in the later years.

Oh by the way... unless its been fixed.... The 'selector switch' for magnetic vs mag/impact really does nothing but go 'click' and look cool. :hmm:
Hi SteamWake Ya. Has that been fixed ?
It's supposed to be fixed since 1.3 or 1.4... :p
Drakken is offline   Reply With Quote
Old 08-01-08, 10:20 AM   #7
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


It was fixed in 1.5. Just another reason to upgrade.
Rockin Robbins is offline   Reply With Quote
Old 08-01-08, 10:34 AM   #8
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
Default

Quote:
Originally Posted by Rockin Robbins
It was fixed in 1.5. Just another reason to upgrade.

I paid $60.00 for that feature already.

__________________
RIP FIREWALL

I Play GWX. Silent Hunter Who ???
FIREWALL is offline   Reply With Quote
Old 08-02-08, 02:35 PM   #9
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Quote:
Originally Posted by rat sub
when you are using the magnetic detonation how far away from the target does the torpedo explode?
Typically a few hundred yards, or not at all.

If using the magnetic pistol, you should set running depth 5 or 6 feet below the target. If you're aiming to hit the side of a ship, disable the magnetic trigger and set depth to minimum, or just below the armour belt if you're engaging a warship (you'll need to figure out whether or not a warship has such a belt and how far it extends on your own ).

That said, I've yet to make a succesfull attack with a Mark 14 torpedo using it's magnetic pistol. User beware!

Hope it helps.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 08-02-08, 03:50 PM   #10
PepsiCan
Planesman
 
Join Date: Apr 2007
Location: Netherlands
Posts: 189
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by banjo
You need to search this site for this question--there has been lots of discussion about magnetic exploders. Someone can correct me but I think the consensus is that the magnetic exploders don't work in this game, even if selected. Not postive about this and maybe the super mods fix it.
They do work since patch 4. However, there is still the historically accurate malfunctioning of the torpedos.
__________________
===================
AMD Athlon 64 3200+ 2.1Ghz
1Gb RAM
MSI NVidia 6800 128MB
MSI motherboard
Realtek soundcard
Windows XP Pro SP2
===================
PepsiCan is offline   Reply With Quote
Old 08-02-08, 07:56 PM   #11
CollateralDamage
Seaman
 
Join Date: Jul 2007
Location: Kador region, Shemah solar system
Posts: 32
Downloads: 0
Uploads: 0
Default

I'm pretty sure that it works in 1.4. Shot a lot of torpedoes well under the keel and they go boom right under her.

When hunting big targets I spread the depth of the torpedoes a bit. For example if the targets draft is 24 feet I set the first 2-4 feet lower (depends how rough the sea is) and after that add 1 feet per torpedo fired. Also compensates a bit for the depth running problem for some of the torpedoes.
CollateralDamage is offline   Reply With Quote
Old 08-02-08, 10:04 PM   #12
Systemlord
Gunner
 
Join Date: Jun 2008
Posts: 99
Downloads: 1
Uploads: 0
Default

Thats all I use is Magnetic pistols on my torpedo's, NEVER had a problem unless in heavy sea's. If I want to strike at a big ship in the middle of the convoy, I set running depth to 30-35ft for say a large split or large tanker. Its go's right under the smaller ships which have drafts not as deep as the larger ships. I do not use Dud torpedos in the realistic settings, I found that this is the only way to get the magnetic pistols to work.

I need a guide to the specs for all of the different types of torpedos, because I have access to the Mark 23 now and don't see them being different from the early war Mark 14. Does anybody know where I might find the answers to the different torpedo types???
Systemlord is offline   Reply With Quote
Old 08-03-08, 07:48 AM   #13
CollateralDamage
Seaman
 
Join Date: Jul 2007
Location: Kador region, Shemah solar system
Posts: 32
Downloads: 0
Uploads: 0
Default

If you hover your mouse over the torpedo either in port or in the torpedo screen while at sea a window will appear about the specific torpedo and it's characteristics.
CollateralDamage is offline   Reply With Quote
Old 08-03-08, 08:08 AM   #14
Systemlord
Gunner
 
Join Date: Jun 2008
Posts: 99
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by CollateralDamage
If you hover your mouse over the torpedo either in port or in the torpedo screen while at sea a window will appear about the specific torpedo and it's characteristics.
I was talking about torpedos I don't have yet, just wanting to know all the types of torpedos that are in SH4.
Systemlord is offline   Reply With Quote
Old 08-03-08, 04:38 PM   #15
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

I dont know just asking but are they in the 'museium"?
SteamWake is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:46 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.