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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
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Does Trigger Maru stop you from setting your torpedo speed to "high" during the first months of the war? I find on my first patrol I can only set my torps to the medium setting, they wont go to "high" setting like they did before I installed TM.
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#2 |
Navy Seal
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That's a patch 1.3 thing. Why they have low/med/high when theyre are only 2 speeds I'm not sure. But med=high. Low=low. Seems a bit strange to me too, but it works.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Rear Admiral
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One of the few things TM does NOT touch, is anything related to torpedo functionality.
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#4 |
Samurai Navy
![]() Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
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Is there a way to change the ship icons on the map updates from dots to ships?? because i cannot see which "direction" the ship is heading by its profile on the map, my AOB calculations, even with the protracter are being thrown off causing me to miss.....i just had 4 torps miss a target from 650 yards :S its extreamly frustrating, and VERY annoying
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#5 |
Navy Seal
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You aren't supposed to know that information. Neither are you supposed to have cute little darts in front of the ship silhouette to show exact target heading! No sub captain had that info in RL. They hit targets and so can you!
![]() If it was easy, it wouldn't be worthwhile to learn.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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