![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: Does Silent Hunter 3 need a 1.5 patch | |||
Yes |
![]() ![]() ![]() ![]() |
135 | 81.33% |
no |
![]() ![]() ![]() ![]() |
31 | 18.67% |
Voters: 166. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
![]() |
#1 |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
Uploads: 0
|
![]()
I know this has already been done at the Ubisoft forums
|
![]() |
![]() |
#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
|
![]()
here's hoping that the devs will listen and release a patch
![]() can't use my deck gun or AA properly any more....stuipid fire at will and sinking/ shooting down friendlys |
![]() |
![]() |
#3 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
Downloads: 0
Uploads: 0
|
![]()
I think we need one to take care of some unresolved issues, but I wouldn't bet on one.
|
![]() |
![]() |
#4 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
|
![]()
I think the next patch will be called Silent Hunter IV. And it will require its own multiple patches.
__________________
Nuke 'em till they glow! |
![]() |
![]() |
#5 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
Downloads: 0
Uploads: 0
|
![]()
:rotfl:
|
![]() |
![]() |
#6 |
Torpedoman
![]() Join Date: Apr 2005
Location: Chicago Expatriate
Posts: 116
Downloads: 6
Uploads: 0
|
![]()
I voted yes, because the poll asked if SH3 needed a patch. Now whether I would want a patch, that's a different story. I don't know if I want to even imagine patrolling the Atlantic in a stock v1.5 sans all the glorious mods, waiting for the software alchamists on this formum to make them compatable again....
|
![]() |
![]() |
#7 |
Electrician's Mate
![]() Join Date: Mar 2004
Location: San Diego, Ca.
Posts: 136
Downloads: 9
Uploads: 0
|
![]()
AlanSmithee,
I agree with you 100%. ![]()
__________________
\"The sixth electric fish went to her midships to break the ship\'s back and set her afire.\" O\'Kane |
![]() |
![]() |
#8 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
#9 |
Swabbie
![]() Join Date: Sep 2005
Posts: 11
Downloads: 0
Uploads: 0
|
![]()
The crummy ogg wav synth output audio package there using replaced with somthing better. (or at least present more advanced options)...
Particle effects used more appropriately especially on 6xxx nvidia and 9xxx Ati cards... the current programming technique for handling particles was hot 3 years ago... today its behind the times and causes many high end vid cards temperature issues (especially modded). Crew "lost" when manually moving guys from the deck gun to observation deck resolved. Hunting in the NA for long periods of time should cause warships to be directed or to spawn in an area; presently I can troll certain areas in 1940 with little to no fear of DD's, emptying the deck gun... Better memory management with some "on error" handlers... so I can get no sound in an effect rather then a trip to my desktop with a module failure. Save game manager is teh suck, please fix how this looks, or have some options so I can clean up the 20-30ish saves per career. In-game Skin manager ala. IL-2 sturmovik or pacific fighters... it is beyond all logic that IL-2 and PF have this and lock-on and SH3 don't; especially for multi. Wolf packs, or atleast radio calls from other subs in a region looking for support... (nice to have). |
![]() |
![]() |
#10 | |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
|
![]() Quote:
Already done! Look for IrishReds excellent radio "Heavy" mod. Look for Serbugto's A.I. "Wolfpack mod", that simulates A.I. Uboats capable of attacking enemy ships, here: http://web.telia.com/~u18230645/ Happy hunting! |
|
![]() |
![]() |
#11 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
Uploads: 0
|
![]()
There are several unresolved issues that could be easily fixed. The dial on the radar etc is a good example.
I would liek to see one more patch, that doesn't attempt to do anything drastic, but just fixes the obvious small bugs. And of course the XXI!
__________________
Intel Core i9-9900K @ 3.6 GHz nVidia GeForce RTX 2070 32GB memory Windows 10 Pro |
![]() |
![]() |
#12 |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
|
![]()
Of course I want everything perfect.
![]() But I've been playing SH3 for months without problems or serious limitations. I'm already a very happy customer! ![]() Regarding Pants' post about AI gunner problems, search The Community Manual for "flak gun" to see if the workaround there for the "Sleeping Flak Gunner Bug" resolves your problem. |
![]() |
![]() |
#13 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
Uploads: 0
|
![]()
The problem for me is that the only reward for progress is this game are the upgrades you can buy, and the ultimate reward should be the XXI. Being bugged as it is it's an anti-climax.
But I also am a very satisfied customer ![]()
__________________
Intel Core i9-9900K @ 3.6 GHz nVidia GeForce RTX 2070 32GB memory Windows 10 Pro |
![]() |
![]() |
#14 |
中国水兵
![]() Join Date: Apr 2005
Posts: 270
Downloads: 0
Uploads: 0
|
![]()
:|\ I enjoy this sim a lot and these forums I spend a lot of free time here
![]() Cool I am now a mate. eewwww and i am very pretty. ![]()
__________________
![]() ![]() ![]() |
![]() |
![]() |
#15 | |
Grey Wolf
![]() Join Date: Aug 2005
Location: United States
Posts: 797
Downloads: 187
Uploads: 0
|
![]() Quote:
![]()
__________________
My heart is steadfast, O God. I will sing and make music with all my soul. Ps. 108:1 Survival of the fittest does not explain arrival of the fittest. we live in a single spoken sentence.. "God said, let there be" ![]() ![]() |
|
![]() |
![]() |
|
|