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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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The title says it all. The whole submarine damage model is a joke and needs a BIG TIME mod. I started a tounge-in-cheek complaint thread on the main forum http://www.subsim.com/radioroom/showthread.php?t=122789
Anyway unfixable leaks are one thing. But unfixable leaks in compartments which are above the waterline when surfaced is another. ![]() Thats just plain stupid. How is it that my crew cant figure out a way to stop that valve from spraying after five days??? So is anyone working on a sub damage model refit? I am very clueless when it comes to modding but I am a fast learner. I am willing to help one of the modding greats here who decides to take this on. We need to fix this because my sonarmans fingers are wrinkling after a five day shower! :rotfl: .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The spraying water is not a damage model problem.
The code is set up to warn you of hull damage via visual cues instead of some idiotic hull integrity meter that would tell you the hull is at 87.145632356897658% strength. If you see that, GO HOME. It's the game's way of saying GO HOME. The fact it's above the waterline has nothing to do with the way the sub is damaged. The HULL is weak in invisible ways (weakened metal, microscopic crack in the ull or welds... stuff just waiting to fail. Dive too deeply and you will crush. I actually think that a good look at the sub DMs would be useful, but I don't think that the "problem" that made you come to the conclusion is one of the things that needs fixing ![]() tater |
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#3 |
Watch
![]() Join Date: Sep 2007
Location: Somewhere in the middle of nowhere (Germany)
Posts: 23
Downloads: 43
Uploads: 0
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I think this isn't a "problem" as a bug i.e. is.
It's more an annoyance especially if you look at SH4 as a simulation. I wondered how much "realism" mods there are floating around here (i.e. more realistic bubbles) and I rate Quagmires issue in the same category. It's just not logical that water is sprinkling in the conning tower when surfaced. In this light I think the issue has the same relevance as others with the same "severance". Regards Shadowhunter
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Dive safe mates ![]() ![]() ![]() |
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Did he really control-F2 and go up to the conning tower, or was he below?
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#5 |
Watch
![]() Join Date: Sep 2007
Location: Somewhere in the middle of nowhere (Germany)
Posts: 23
Downloads: 43
Uploads: 0
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He complains about his sonar operator, so he has to be in the conning tower, or am I mistaken?
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Dive safe mates ![]() ![]() ![]() |
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#6 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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I guess pictures are worth a thousand words to get your point across so here it goes:
Here is a shot of my conning tower interior (which is above the waterline, DUH!) ![]() This has been spraying for the last five days. Note the depth meter, I AM SURFACED. This is a shot of the damage analysis I ran on the latest save. ![]() Note that I am barely damaged. Also I took the damage reported from sitting on the bottom. Conning tower or anything above the keel was untouched. Now, dont you think that it is stupid that a valve on the ceiling of the conning tower room spray like that when it is ABOVE THE WATERLINE??? Your honor, I rest my case. Modders please help... .
__________________
The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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