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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
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Or at least my version of a teaser. Check out how the fire looks, the water, and the pixel shaders on surfaces. Its amazing in a way that they push this kind of detail. I'll do some more vids in a while, but figured I'd share what I have so far.
http://www.veoh.com/videos/v1232487YWHWsZeR If you want, click download the video and you can have it in it original detail - shows much more than the normal Veoh window shows. The original file is Xvid in case you need a codec. -S |
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#2 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
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ok not bad, next vid show me your fps skills.
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#3 | |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
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![]() Quote:
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#4 |
Lucky Jack
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I was very disappointed about how the city looks underwater, just after the introduction video. It doesnt really look like under the water, some plankton etc. would have done it and maybe more fishes. But the surface of the water looks stunning and I give them kudos for that. Water has to be one of the most difficult things to model in a game.
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