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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2007
Location: Denmark
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Striker II Formula Q9550 @3,5Ghz GTX580 8GB X-Fi |
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#2 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
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Use the sinking mods, they make ships sink by flooding instead of hitpoints.
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#3 |
Watch
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Ok, thanks.
But I see many mods, can someone guide me to what i need? And also if some is a must ![]()
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Striker II Formula Q9550 @3,5Ghz GTX580 8GB X-Fi |
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#4 | |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
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![]() Quote:
http://www.subsim.com/radioroom/show...583#post586583 http://www.subsim.com/radioroom/showthread.php?t=118005
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#5 |
Weps
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Also note the metal that is floating in midair too:hmm:
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#6 |
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Many thanks, fast good help.
SUPERB ![]() Yeah, floating metal is cool, lol... NOT! ![]()
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#7 |
Navy Seal
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It looks like multiple torpedoes hit in just about the same spot. In order to get seven torpedoes worth of damage you have to hit 7 separate locations. The way damage is modeled you get almost no bonus for a second hit in the same place.
Also, this boat looks like it's going down. If you waited, I'll bet it sank. Not all boats will go up in a nice photographic explosion and obligingly dive for Davey Jones' Locker in a couple of minutes. I have ships that take an hour to sink all the time. With experience you learn what fatal looks like....most of the time. If you load Realistic Sinkin Mechanics Lite or Classic, you will have to learn to wait even longer to see what your ships will do. But they will reward you by sinking in so many different realistic ways that you'll stick around far too long to witness their ultimate fate! Although ships may take even longer to sink, you'll be too interested to compain. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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