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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Sep 2007
Location: Brisbane, Australia
Posts: 78
Downloads: 6
Uploads: 0
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Hello from a noob!
Attention.. Private on Deck! :p
Firstly, just wanted to say hello and thank you for all the helpful information I've gathered from this site. I've only been playing SSIII for 2 days now (old timer SS The First player from way back), and the fact I play on 100% realism has provided me a few hurdles, which all get covered by reading in these forums. A couple of interesting things have already happened in my short lived U-Boat career. Started in the 1st Floatilla (firstly with the stock SSIII, and again now with GW mod). 3 patrols in the first attempt gave me 1 sunken small freighter which turned out to be from a neutral country at the time (no idea which one.. opps!) and currently my only fully sunk-by-torp kill, and 1 half sunk Tramp Steamer which took a torp shot but kept on steaming.. I then missed it with every other torp I had ( ![]() Downloaded the GW supermod now and started again. First patrol, avoided contact of a few armed naval vessels (gave them a wide berth, plus confused with the welter of messages from command as to who we're at war with at the moment), found a small merchant, fired and missed with my torps once again (there's a reason for this which I've since discovered a work around!), frustration kicked in when the pesky critter turned it's flood lights onto me and I went at it with my AA guns. Took out everything that could be taken out, started moving around for another (probably failed) torpedo attack when I hear cheering coming from my crew. Slowly she starts to struggle over the 2 meter swells, the bow of the ship getting lower and lower and eventually she goes under. Not exactly how they teach you to do it, but tonnage is tonnage! ![]() Anyway, I just discovered (by accident) the answer to a question I was going to ask, being how do you manually take control of the solutions computer.. now I should be a little more accurate with my torp attacks! (praying and knocking on wood). |
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#2 |
Sonar Guy
![]() Join Date: Apr 2007
Location: Newfoundland,Canada
Posts: 398
Downloads: 6
Uploads: 0
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Welcome to subsim Herr Kealuen!
![]() ![]() ![]() To take over the TDC computer, click the little switch that looks like it has an I and an O on it near all the guages, when you click on it all the controls light up so its hard to miss
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![]() GWX crew member. Come Hell or High water, we get it done! ![]() |
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#3 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Welcome!
Private on deck? Are you a marine?
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Irish1958 ![]() |
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#4 | |
A-ganger
![]() Join Date: Sep 2007
Location: Brisbane, Australia
Posts: 78
Downloads: 6
Uploads: 0
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Packerton, thanks for the warm welcome! Yeah, I found that out just before reading through a post somewhere..
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![]() I do have a quick question. How accurate is the watch officer at judging distances to targets? I like to use him as a back up to my distance calculations for computing torpedo solutions, but not sure how reliable he is. |
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#5 |
A-ganger
![]() Join Date: Sep 2007
Location: Brisbane, Australia
Posts: 78
Downloads: 6
Uploads: 0
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Also I had a blonde moment, I should have said 'Seaman' not 'Private'.. maybe it's a good thing I didn't get accepted into the Royal Australian Navy.. :P
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#6 | |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Welcome.
Quote:
Attention ! my arse Private get down below and introduce yourself to the XO. He will get you cleaning in the bilge. Welcome Frostyvegi, I hope your time at Subsim is an enjoyable one. Their is a outstanding amount of knowledge about this game, never be afraid to ask questions, we are all here to help. Once again welcome and good luck in your new career as a crewman aboard the awsome U-boat. Venatore. ![]() PS: your name made me laugh (its a good one) |
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#7 |
Sonar Guy
![]() Join Date: Apr 2007
Location: 14 Meters
Posts: 394
Downloads: 29
Uploads: 0
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Welcome to subsim
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#8 |
Fleet Admiral
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Wilkommen zum Subsim Herr Kaleun!
The motley crew here should be able to handle any problems you have. Just ask. Gute Jagd! |
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#9 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
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There is no such thing as a dumb question, so ask away ( just look at the FAQ sticky before you do, most answers are there)
Your brave to start at 100% realism on the first time out. With your torp problems, try the training missions before hand to get a better feel of the manual system. ![]() Good luck and good hunting ![]() BTW Welcome aboard ![]() |
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#10 | |
A-ganger
![]() Join Date: Sep 2007
Location: Brisbane, Australia
Posts: 78
Downloads: 6
Uploads: 0
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![]() Quote:
Thanks for the warm welcome peeps! I did ask this question, but it got submerged under all the posts.. I do have a quick question. How accurate is the watch officer at judging distances to targets? I like to use him as a back up to my distance calculations for computing torpedo solutions, but not sure how reliable he is. |
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#11 |
A-ganger
![]() Join Date: Sep 2007
Location: Brisbane, Australia
Posts: 78
Downloads: 6
Uploads: 0
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Oh, I've got another question! I found a discussion on it somewhere.. but I can't remember where it was, and now that I've installed GWX, I need to find the answer again.
In the stock version, whenever you had a contact appear on your nav map (one that was picked up either by the Luftwaffe or another German vessel or maybe a decoded Allied message, etc, etc) it showed what 'side' the contact belongs to. GWX has changed this to all showing up as unknowns. Is there any way to change this back again? The argument was (wherever I saw the discussion) that in whatever way the information was gathered about the particular vessel in the water, that they would also know which country or side it is on. |
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#12 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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Welcome aboard Frostyvegi(thats such a cool name:rotfl: )the WO is quite accurate actually,sink'em all
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#13 |
Ensign
![]() Join Date: Sep 2007
Posts: 221
Downloads: 176
Uploads: 0
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Welcome to subsim, Herr Kaleun.
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#14 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
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If you take several plots on the nav map using the WO you can make a pretty good attack on your target. Just remembet he can be 100m off
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#15 | |
A-ganger
![]() Join Date: Sep 2007
Location: Brisbane, Australia
Posts: 78
Downloads: 6
Uploads: 0
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![]() Quote:
![]() To explain my nickname, my real life nickname is Frosty (surname is Frost.. kinda obvious when you think about it.. and very unoriginal.. my sister and my dad all had the same nickname when they were younger! :P), and I am a vegeterian. I used to chat with the nick Vegi (because Frosty was already taken), and when I started playing BF2, I needed to make a new one because both Frosty and Vegi were already taken.. so I combined them.. and now it's following me everywhere I go.. |
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