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Old 09-12-07, 09:41 PM   #1
jbt308
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Default Hull Damage not showing

I've been noticing lately that damage displaying on destroyers/merchents/etc has pretty much disappeared, or become sporadic at best.

I'll watch 3 torpedoes slam the side of an As. Destroyer to show no holes, nothing in the hull showing that the fish hit, though the ship sinks?

Also, the sinking sound, the bulkheads buckling, have pretty much stopped too.

I'm using TM 1.6, the CBS news radio, and Silent Service splash screens and some of Foo's skins. Any idea what could be happening here?

OH, and apparently Minesweepers are unsinkable. My torpedoes consistantly pass underneath them, though I've got Contact Influence selected and the depth all the way from 4 - 10', nothing, and the sea is perfectly calm. Any ideas?

Thanks

Last edited by jbt308; 09-13-07 at 11:14 AM.
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Old 09-13-07, 11:27 AM   #2
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The sound issues I really have no idea probably a corruption from the sound mods.

Ditto with the damage not showing.

As to the "unsinkable" ship what youve come accross is a sub chaser. They are built with a very shallow draft for a reason. As you have witnessed its damn near impossible to get one with a torpedo. Also torpedoes tend to run deeper than what you set them too.

Also note that the magnetic influence fuses are... uh... well broken. As in they dont work. Technically they do work but you can turn them on you can flip the switch all you want it does nothing but go 'click'.
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Old 09-13-07, 03:53 PM   #3
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Thanks for the info Steam.

I was worried about the corruption thing. Do you think if I just reinstall clean and reaaply the mods, it should take care of things? I went from using the RFB to TM, so there might've been some no good doings happening.

As for the ship, I'm prettysure it was a minesweeper. It had a 3.5/4" gun on the bow and stern and depth charges. It was the head of a 2 ship column consisting of itself and the Asa. DD. Either way, it's really irritating that the influence isn't working, or the depth for that matter. Frickin Ubisoft.

Thanks again
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Old 09-13-07, 04:20 PM   #4
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i find it annoying when you put baybe 50 AP rounds into a hull below the waterline and there's only a few actual holes in it, or when 2 or 3 fish hit at seperate points and there's 1 hole
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Old 09-14-07, 03:37 PM   #5
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Quote:
Originally Posted by jbt308
Either way, it's really irritating that the influence isn't working, or the depth for that matter. Frickin Ubisoft.
Its not Ubi's fault the depth doesn't work because that was true of the mk.14's the were very unreliable torpedos. The problem was an oversized warhead and a heavier detonator and faulty depth setting mechanism. As for the influence it didn't work too for various reasons. And to make matters worse the impact trigger was made of a soft metal so it would bend and not work when the torpedo hit a ship strait on. If Ubi did anything wrong is that they made the torpedos too reliable
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Old 09-14-07, 07:44 PM   #6
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Quote:
Originally Posted by seaniam81
Quote:
Originally Posted by jbt308
Either way, it's really irritating that the influence isn't working, or the depth for that matter. Frickin Ubisoft.
Its not Ubi's fault the depth doesn't work because that was true of the mk.14's the were very unreliable torpedos. The problem was an oversized warhead and a heavier detonator and faulty depth setting mechanism. As for the influence it didn't work too for various reasons. And to make matters worse the impact trigger was made of a soft metal so it would bend and not work when the torpedo hit a ship strait on. If Ubi did anything wrong is that they made the torpedos too reliable
The test datum was got from running torpedoes with 'dummy' warheads. This datum got published as fact even though a live warhead was hundreds of pounds heavier.

It took a while for word to get around
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Old 09-15-07, 03:25 PM   #7
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Quote:
Originally Posted by SteamWake
It took a while for word to get around
And lets not forget the Ol' Gunclub boys running the torpedo shops didn't belive the skippers and refused to believe there was anything wrong with there torpedos
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Last edited by seaniam81; 09-15-07 at 04:48 PM.
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Old 09-15-07, 03:40 PM   #8
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Quote:
Originally Posted by SteamWake

As to the "unsinkable" ship what youve come accross is a sub chaser. They are built with a very shallow draft for a reason. As you have witnessed its damn near impossible to get one with a torpedo. Also torpedoes tend to run deeper than what you set them too.

Also note that the magnetic influence fuses are... uh... well broken. As in they dont work. Technically they do work but you can turn them on you can flip the switch all you want it does nothing but go 'click'.
I've just sunka subchaser. Ok, perhaps I cheated by setting the depth to 0, but it worked very, very well as you can see. The stern was blown off and the back of the bridge is almost gone as well.

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Old 09-15-07, 07:25 PM   #9
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Quote:
Originally Posted by hyperion2206
Quote:
Originally Posted by SteamWake

As to the "unsinkable" ship what youve come accross is a sub chaser. They are built with a very shallow draft for a reason. As you have witnessed its damn near impossible to get one with a torpedo. Also torpedoes tend to run deeper than what you set them too.

Also note that the magnetic influence fuses are... uh... well broken. As in they dont work. Technically they do work but you can turn them on you can flip the switch all you want it does nothing but go 'click'.
I've just sunka subchaser. Ok, perhaps I cheated by setting the depth to 0, but it worked very, very well as you can see. The stern was blown off and the back of the bridge is almost gone as well.
Why would that be 'cheating' your a savvy skipper, youve heard the "rumors" about the questionable torpedo performance.

I say Good Job !
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Old 09-15-07, 09:57 PM   #10
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I never put too much stock into the damage decals. As far as I know they are just decals slaped onto the model, not a true scaled representation of damage inflicted. Sometimes there, sometimes not.

This is why you can also have a few huge gaping holes and the ship carry on about it's way.
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Old 09-15-07, 09:59 PM   #11
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Quote:
Originally Posted by jbt308
OH, and apparently Minesweepers are unsinkable. My torpedoes consistantly pass underneath them, though I've got Contact Influence selected and the depth all the way from 4 - 10', nothing, and the sea is perfectly calm. Any ideas?

Thanks
Minesweepers have a V-E-R-Y shallow draft, probably less than 3'. (American) Minesweepers were made of wood so the magnetic influence exploders on mines wouldn't set them off. Probably the same for the IJN. Your torpedoes can't be set for less than 3' (at least mine can't), so they will always run under a Minesweeper.

SubChasers have enough draft to get hit by a torpedo. I've sunk a couple with torps. You have to be real close, cause they zig-zag a lot.

Unless you want to get into a cannon battle, leave the Minesweepers alone.

LtCdr Roger Dodger
S-33, Asiatic Fleet
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Old 09-16-07, 10:40 AM   #12
hyperion2206
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Quote:
Originally Posted by SteamWake
Quote:
Originally Posted by hyperion2206
Quote:
Originally Posted by SteamWake

As to the "unsinkable" ship what youve come accross is a sub chaser. They are built with a very shallow draft for a reason. As you have witnessed its damn near impossible to get one with a torpedo. Also torpedoes tend to run deeper than what you set them too.

Also note that the magnetic influence fuses are... uh... well broken. As in they dont work. Technically they do work but you can turn them on you can flip the switch all you want it does nothing but go 'click'.
I've just sunka subchaser. Ok, perhaps I cheated by setting the depth to 0, but it worked very, very well as you can see. The stern was blown off and the back of the bridge is almost gone as well.
Why would that be 'cheating' your a savvy skipper, youve heard the "rumors" about the questionable torpedo performance.

I say Good Job !
I guess it's a bit of cheating because I sunk the subchaser in'44, the torpedos are very reliable these days.
But I had luck, the subchaser and the destroyer (which I sunk as well) were cruising a long as if there was no war going on. Now they know better.
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Old 09-16-07, 02:29 PM   #13
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Quote:
Originally Posted by Capt. Shark Bait
i find it annoying when you put baybe 50 AP rounds into a hull below the waterline and there's only a few actual holes in it, or when 2 or 3 fish hit at seperate points and there's 1 hole
Wasnt that a selling point with SH4, the damage models, holes and such? it does seem that most of the "damage" has gone away since all the MOD releases.
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Old 09-16-07, 06:49 PM   #14
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Quote:
Originally Posted by Roger Dodger
Minesweepers have a V-E-R-Y shallow draft, probably less than 3'. (American) Minesweepers were made of wood so the magnetic influence exploders on mines wouldn't set them off. Probably the same for the IJN. Your torpedoes can't be set for less than 3' (at least mine can't), so they will always run under a Minesweeper.

SubChasers have enough draft to get hit by a torpedo. I've sunk a couple with torps. You have to be real close, cause they zig-zag a lot.

Unless you want to get into a cannon battle, leave the Minesweepers alone.

LtCdr Roger Dodger
S-33, Asiatic Fleet
Thanks for the info Roger, I hadn't known they were that shallow of a draft, but it makes sense. I have no qualms about the reliabilty of the torpedoes, as other's have suggested, but I doubt every single one of my torpedoes were a dud. Though, with my luck, you never know.

Thanks again
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Old 09-16-07, 11:08 PM   #15
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Here's a hint for you if you get assigned the Java Sea Patrol Area:



The Minesweeper Patrol Area usually has both a Minesweeper and a SubChaser. The two indicated passages into the Java Sea aren't patrolled, at least in early 1942.

Roger Dodger
S-33 Asiatic Fleet
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