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#1 |
Torpedoman
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I've been noticing lately that damage displaying on destroyers/merchents/etc has pretty much disappeared, or become sporadic at best.
I'll watch 3 torpedoes slam the side of an As. Destroyer to show no holes, nothing in the hull showing that the fish hit, though the ship sinks? Also, the sinking sound, the bulkheads buckling, have pretty much stopped too. I'm using TM 1.6, the CBS news radio, and Silent Service splash screens and some of Foo's skins. Any idea what could be happening here? OH, and apparently Minesweepers are unsinkable. My torpedoes consistantly pass underneath them, though I've got Contact Influence selected and the depth all the way from 4 - 10', nothing, and the sea is perfectly calm. Any ideas? Thanks Last edited by jbt308; 09-13-07 at 11:14 AM. |
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#2 |
Rear Admiral
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The sound issues I really have no idea probably a corruption from the sound mods.
Ditto with the damage not showing. As to the "unsinkable" ship what youve come accross is a sub chaser. They are built with a very shallow draft for a reason. As you have witnessed its damn near impossible to get one with a torpedo. Also torpedoes tend to run deeper than what you set them too. Also note that the magnetic influence fuses are... uh... well broken. As in they dont work. Technically they do work but you can turn them on you can flip the switch all you want it does nothing but go 'click'. |
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#3 |
Torpedoman
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Thanks for the info Steam.
I was worried about the corruption thing. Do you think if I just reinstall clean and reaaply the mods, it should take care of things? I went from using the RFB to TM, so there might've been some no good doings happening. As for the ship, I'm prettysure it was a minesweeper. It had a 3.5/4" gun on the bow and stern and depth charges. It was the head of a 2 ship column consisting of itself and the Asa. DD. Either way, it's really irritating that the influence isn't working, or the depth for that matter. Frickin Ubisoft. Thanks again |
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#4 |
Ace of the Deep
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i find it annoying when you put baybe 50 AP rounds into a hull below the waterline and there's only a few actual holes in it, or when 2 or 3 fish hit at seperate points and there's 1 hole
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#5 | |
Commodore
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Ultima ratio regum. (The final argument of kings) - Inscription on french cannons, on order of Louis XIV ![]() |
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#6 | ||
Rear Admiral
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It took a while for word to get around ![]() |
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#7 | |
Commodore
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Ultima ratio regum. (The final argument of kings) - Inscription on french cannons, on order of Louis XIV ![]() Last edited by seaniam81; 09-15-07 at 04:48 PM. |
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#8 | |
Ace of the Deep
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#9 | ||
Rear Admiral
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I say Good Job ! ![]() |
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#10 |
Ensign
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I never put too much stock into the damage decals. As far as I know they are just decals slaped onto the model, not a true scaled representation of damage inflicted. Sometimes there, sometimes not.
This is why you can also have a few huge gaping holes and the ship carry on about it's way. |
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#11 | |
Sonar Guy
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SubChasers have enough draft to get hit by a torpedo. I've sunk a couple with torps. You have to be real close, cause they zig-zag a lot. Unless you want to get into a cannon battle, leave the Minesweepers alone. LtCdr Roger Dodger S-33, Asiatic Fleet |
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#12 | |||
Ace of the Deep
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![]() But I had luck, the subchaser and the destroyer (which I sunk as well ![]() ![]() |
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#13 | |
Weps
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TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
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#14 | |
Torpedoman
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Thanks again |
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#15 |
Sonar Guy
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Here's a hint for you if you get assigned the Java Sea Patrol Area:
![]() The Minesweeper Patrol Area usually has both a Minesweeper and a SubChaser. The two indicated passages into the Java Sea aren't patrolled, at least in early 1942. Roger Dodger S-33 Asiatic Fleet
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