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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
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...to make this sub wake for SH3 + GWX?
![]() Screen was grabbed from Silent Hunter II.[!] Last edited by lutzow; 09-11-07 at 10:27 AM. Reason: Title corrections |
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#2 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
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Probably maybe not.
![]() -Unless some clever people can port SH3 content over to the Sh4 engine -which is far more capable of producing those effects. |
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#3 | |
Black Magic
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#4 | ||
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#5 | ||
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
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![]() [I'm waited all along day for (t)his answer] ![]() |
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#6 | |
Sonar Guy
![]() Join Date: Apr 2007
Location: 14 Meters
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#7 |
Black Magic
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Still working on the ship wake port from SH4. This one will take a couple of days.
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#8 |
Lucky Jack
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The actual shape of the wake in SHIV is the same as in SHIII. So, a simple port from SHIV doesnt produce effect like that. Been working on the sea textures for a week or so for GWX and this is on my 'to-do' list. But you gotta wait for GWX 1.04 to see the results. :p
Last edited by Dowly; 09-12-07 at 07:47 AM. |
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#9 |
Chief of the Boat
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Good move
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#10 |
Lucky Jack
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Rrright... :hmm:
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#11 | |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
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#12 | ||
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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What Dowly is talking about is 100% new/genuine textures created from scratch and solely for GWX/SH3. And they ![]() As for the U-Boat's Wake, we'll see what developes.
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#13 | ||
Lucky Jack
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#14 | ||
Black Magic
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#15 | |||
Lucky Jack
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