![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
|
Thread Tools | Display Modes |
|
![]() |
#1 |
Black Magic
![]() |
![]()
Yes, now the AI sub has it's own Speed dependant dual exhaust with ADM. You can modify all the parameters just like you can with the other subs. From the readme file:
This mod will enable a smoke exhaust for the left and right exhaust ports on the VIIc/41 (VIIc AI sub in GWX). Each exhaust is totally independant of the other. Each exhaust port's smoke is a function of speed. At 0 knots you will just barely see exhaust smoke coming from the exhaust ports. At Ahead Flank (top speed) you will see the maximum amount of smoke. In between those speeds the smoke output in linear in regards to speed. Note that if you are travelling at Ahead Flank and order an All Stop bell the exhaust smoke will still continue and diminish in output as the sub's speed decreases ultimately coming to a very small output at 0 knots. I have made each exhaust independant of each other to open the possibility of engine failures, engine wear, sabotage, etc. to be implemented by SH3 Commander or a stand alone program of my design. This can be made possible in SH3 Commander by using different TGAs for the smoke for given dates. The TGAs could become darker and/or change color as the date increases thus modeling engine wear and tear with use. You could also model increased smoke output and/or darker color smoke in one engine vice the other by using the same method mentioned. Age of the diesels (and thus wear) or sabotage of one/both engines could be modeled also by darker smoke coming from one or both engines. There are many possibilities here! The exhaust smoke is influenced by the wind and thus you will see the exhaust follow the wind. The exhaust smoke is also influenced by the wind your sub causes and the interaction of your sub with the present wind. This is achieved by local and global Air Disturbance Models (ADM). These ADMs are VERY complicated and the best thing to do to try and understand them is read the tweak files and experiment! The exhaust smoke will cease if the exhaust port is covered by water. It will resume once the exhaust port isn't blocked anymore. This also means that the exhaust smoke will cease when you submerge and will restart when you surface. Note that once your sub has surfaced it may 'teeter-totter' until it settles on the surface and thus you may see the exhaust smoke start and stop and restart several times. This can also occur in high seas. Comments/suggestions/criticism (all forms) are greatly appreciated and welcomed! This is version 1.03 of this mod and it includes: - NSS_Uboat7c41.val - folder called 'Smoke_TGAs_1_03' containing the TGAs used for the smoke - folder called 'Tweak_File_1_03' containing the tweak file for this mod. (see comments in tweak file for explanations and info on exhaust smokes and ADMs) - folder called 'Designed_Values_1_03' containing a text file with the designed values (in case you tweak yourself into a mess......which you will!!) so you can use the Mini-Tweaker tool to reset them back to as designed values or for reference purposes Revision History: 1.00 Never Released 1.01 Added 3 smoke TGA's per exhaust port named: - Left exhaust port: - 7c_41_Exhaust_L1.tga - 7c_41_Exhaust_L2.tga - 7c_41_Exhaust_L3.tga - Right exhaust port: - 7c_41_Exhaust_R1.tga - 7c_41_Exhaust_R2.tga - 7c_41_Exhaust_R3.tga 1.02 Revamped ADMs. Physics of wind and sub interaction in the wind and how they affect the exhaust smokes enhanced considerably All smoke TGAs are exactly the same now (still overrideable) Tweak file Text file with 'as designed' values Longer stern wake (use tweak file to suit to taste) 1.03 Placed all code for this mod in the .val file to let the user change skins Changed code IDs to be more efficient (on my end) Renamed smoke TGAs to: - Left exhaust port: - 7c_41__Exh_L1.tga - 7c_41__Exh_L2.tga - 7c_41__Exh_L3.tga - Right exhaust port: - 7c_41__Exh_R1.tga - 7c_41__Exh_R2.tga - 7c_41__Exh_R3.tga Tweak file is now only a single file The smoke TGAs are overridable by copying your own versions to \data\Textures\TNormal\tex. The image size should be 32 pixels x 32 pixels for best results. These TGAs are packed into the NSS_Uboat7c41.val file. The mod is based on GWX 1.03 NSS_Uboat7c41 files and has only been tested using GWX. This mod is fully JSGME compliant. Delete previous versions of this mod, unzip, and copy new folder version to mods folder, enable, and enjoy! I would like to thank my BETA testers for the initial testing of the VIIb version of this mod and the feedback they gave. I would also like to thank the following people for their help/assistance in making this mod a reality: - MushMartin - Privateer - DivingDuck - Rubini - A6Intruder - and anyone else who I may have forgotten. It's not intentional! (please let me know if I missed your name so I may include your name!) I would like to give credit to the following people for their work on GWX and the files I have based this mod on: - Kpt. Lehmann and the GWX team for making GWX possible and for giving me permission to use their files - Fubar for the UBoat textures included in the files used - Ref for the 3D model corrections contained in the files used - Sergbuto for his AI sub in GWX Copyright notice: This mod (Racerboy's VIIc41 speed controlled dual exhaust with ADM) and all versions thereof and all corresponding files of said mod are freeware. The files, or parts thereof, may NOT be used in commercial products in any way and may NOT be included, in part or in whole, in commercial products without prior written permission by the author. I have also implemented a means of detecting unauthorized copying of this mod in the files themselves. If you would like to use this mod in conjunction with other mods or inlcude it in a mod you already have just ask me for permission and give credit where credit is due if permission is granted. Racerboy http://dodownload.filefront.com/8566...9bad71f9c07173 Ah, nothing like formation subbing......... ![]() ![]() ![]() ![]() Last edited by TheDarkWraith; 09-16-07 at 12:32 AM. |
![]() |
![]() |
![]() |
#2 |
Black Magic
![]() |
![]()
Does the link not work and/or having problems downloading this?? I checked my Filefront account and it says 0 downloads. Nobody likes this for the AI sub?
![]() |
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
|
![]()
And what we got here? Aaa - that just our modmachine Racerboy!
Thank you - awsom work. |
![]() |
![]() |
![]() |
#4 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
|
![]() Quote:
sometimes FF doesn't update that info for days... happened to me a couple of times with my emblems packs. ![]() BTW, thanks a lot my friend, nice work ![]() CapZap
__________________
![]() |
|
![]() |
![]() |
![]() |
#5 |
中国水兵
![]() Join Date: Aug 2007
Location: Bia³ystok, Polska
Posts: 272
Downloads: 16
Uploads: 0
|
![]()
What would you say about an additional mod for IX type submarine:hmm: . I'd love to see some exhaust smoke from diesel engines mounted on my IXC sub. By the way, "The mod" is great and it adds more simfeeling experience to the game. Keep on working. Great job, and thank you Racerboy
![]()
__________________
"U-106" No one will be forgotten... |
![]() |
![]() |
![]() |
#6 |
Samurai Navy
![]() Join Date: Sep 2006
Location: Suomi Finland
Posts: 572
Downloads: 131
Uploads: 0
|
![]()
Simply awsome work!
![]()
__________________
![]() ![]() |
![]() |
![]() |
![]() |
#7 | |
Black Magic
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#8 |
Black Magic
![]() |
![]()
new version available that places all the code for the mod in the .val file so the user can change skins and not impact the mod. Available here:
http://www.subsim.com/radioroom/show...80&postcount=1 |
![]() |
![]() |
![]() |
|
|