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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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I need to know what I'm doing wrong!
Now I've put together some skins. I've check out other famous skinners out there like Fubar, Steed, etc. All have there own style and qualities.
Heres my problem. I must be missing a step or doing the hole thing wrong. ![]() I extract the TGA files from the dat file. ![]() Then I take that TGA file and use photoshop to change and add textures. It does the job. ![]() I save it in a TGA 32bit format. ![]() It looks ok but something is missing or not right. Why are some other dudes able to put textures on the hull and look correctly placed like the ingame sub should look like. I have to play around and hope I aligns textures as close as possible. :hmm: I have trouble because the sections are cut or looped. what are Thumbs.db? Some of the tga's use this? Is there a tutorial somewere out there on this? I don't remember which post mentioned it? Or is there a plugin for photoshop that I'm not using? ![]() ![]() Help |
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