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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Aug 2007
Posts: 32
Downloads: 0
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Hi All,
I have noticed that the ships in SH3 can stop on a dime (even travelling at 36kts) and go into reverse very quickly! Any solution for this or are we stuck with it? JJM |
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#2 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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Stuck with it.
Not because it can't be modded, but because there would be far to many collisions if it wasn't there.
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#3 |
Seaman
![]() Join Date: Aug 2007
Posts: 32
Downloads: 0
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Fair enough,
Annoying when your escape plan goes t**s up when a Black Swan suddenly stops and reverses over you, then proceeds to DC the hell out of ya.. ![]() ![]() JJM |
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#4 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,951
Downloads: 207
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Let 'em collide, I say.
![]() Then I can clean up the mess. ![]() |
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#5 |
Eternal Patrol
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Yep, both acceleration and deceleration are far to quick. I first noticed it two-and-a-half years ago when I first played the torpedo training mission, and a parked freighter accelerated out of the way of an incoming eel!
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Chief of the Boat
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Believe you me, it's been looked at....but it's a stock thing
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