SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-20-07, 05:51 AM   #1
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default [WIP] Psuedo Narwhal class Fleet boat

Simply put, this is my feeble attempt to put the much requested Narwhal class boat into SH4. Since the addon/expansion isn't going to do it, i guess its up to us. Its my hope that eventually, someone will do better then i am doing with this. I cannot do 3d/wireframe modeling, so my capabilties are limited. Hence, this is a "Psuedo Narwhal". Im using the Sargo as a base. Ive instantiated a new object, and have created a deck gun setup, specifically for the Narwhal , twin 4" 50's. I know the real Narwhal had bigger guns, but im limited to whats useable/crewable by subs. Maybe i can get them to take a larger caliber round. Ill look into that later.

At any rate this is a WIP. When i have accomplished a few more things, ill post it if someone wants to try it out.

List of things to do:
1.) Remove tubes 7 and 8, as the Narwhal had 4 forward, 2 aft. (game is stubbonrly still having them, despite my best efforts to remove all refrences of these tubes in the UPC file.)

2.) Adjust the dat file for
a.) slower dive time
b.) Top speed of... i think its 17 kts
c.) Adjust surface endurance, to be in the neighborhood of 18,000 NM @ 10 kts. (this tub, had some range to it)



Known issue:
1.) Current use of dat file (rather then inheirting it)is causing a CTD in the musem, arguably because i have a 2nd dat file with duplicate nodes (sargo).


IF,
This CTD is limited to the musem with no other issues
THEN
ill just let it go.

If
This Issue is causing huge saved game file sizes
THEN
I'll wait tell after patch 1.4 and try and go and rename each and every "sargo" in the dat file to "narwhal" to eliminate the duplicate node names.

Ive done this before with the gar, and it seemed to work ok.



2.) Forward deck gun is uncontrollable by the player, so you'll have to rely on your crew for the forward gun. (rear gun is controllable) This is due to hardcoded limitations on control access. While the game has a "cycle AA gun" functionality, it doesnt have "cycle deck gun" functionality.


Oh yeah, i guess screenshots would help....


Musem. If i select Sargo after this, it will CTD. Presumably because its loading the same dat with nodes again, game doesnt like that. Note, twin guns.


Guns, manned and ready.


Note, their not 5'25 guns, but 4'50's. I used them because they look bigger, and the Narwhal's guns were freaking huge.


Im using the Porpoise interior because i think it fits.


That and theirs only torpdo lights for 4 forward, 2 aft tubes, which is my goal. Hopefully i can get rid of tubes 7 and 8, if not, ill have to let it go. The porpoise, i think is just too small for this.



Ats all i have for now, bed time.
Ducimus is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:18 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.