![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: Which would you prefer for fuel? | |||
Textbook Realism: 12,000 NM @ 10 kts (Loosely translates into ahead 2/3rds) |
![]() ![]() ![]() ![]() |
75 | 77.32% |
Not so textbook: 12,000 NM @ 12 kts (Loosely translates into ahead standard) |
![]() ![]() ![]() ![]() |
22 | 22.68% |
Voters: 97. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
![]() |
#1 |
Rear Admiral
![]() |
![]()
Which would you prefer and why?
Realistic: 12,000 NM @ 10 kts ( loosely translates into "ahead 2/3rds") Arguably, not realistic: 12,000 NM @ 12 kts. (loosley translates into "Ahead standard") |
![]() |
![]() |
![]() |
#2 |
Lieutenant
![]() Join Date: Apr 2005
Location: Finland
Posts: 267
Downloads: 80
Uploads: 0
|
![]()
I'm a realism junkie so...
Realistic:12,000 NM @ 10 kts ( loosely translates into "ahead 2/3rds") Just wished that with this option there would be also an option to call a tug boat if on friendly territory |
![]() |
![]() |
![]() |
#3 |
Engineer
![]() Join Date: May 2007
Posts: 211
Downloads: 0
Uploads: 0
|
![]()
Not really realistic for me, if they modelled the world correctly then I'd probably go for realistic but they didn't.
__________________
Remember people, murder kills!! |
![]() |
![]() |
![]() |
#4 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
|
![]()
I'm for realism, myself... 'course, I'm with the guys above, wishing that wind/current would have an effect, along with the ability to call in for a tender or some other assistance.
There's been a few times when I'm heading back to port. I've got fuel to get there, plus a nice reserve if I need to dive or replot a few times. I'm sweating, though, since I can't remember exactly when my base is overrun by Jap's, and I'm going to have to divert to a different, more distant base... that I don't have enough diesel to reach. But if I can't get all that, then I still want realism... 'cause it's my fault if I didn't leave enough reserve in. No matter how big that reserve needed to be ![]() |
![]() |
![]() |
![]() |
#5 |
XO
![]() Join Date: Mar 2007
Posts: 420
Downloads: 5
Uploads: 0
|
![]()
Real works for me ...
![]()
__________________
----------------- Snuffy! |
![]() |
![]() |
![]() |
#6 |
Rear Admiral
![]() |
![]()
Ok, i had an idea, and the idea is obviously bad, and i agree its bad. Thats ok, just something else i DON'T need to do :P
|
![]() |
![]() |
![]() |
#7 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
|
![]()
One problem, Duci: ahead 2/3 is 8, not 10 knots. Either increase engine power to 48% (from 40%) for 2/3 or modify efficiency. I have modded ahead standard to a flat 50% engine power for the sole purpose of having 10 knots at the touch of a button. I don't fancy manually setting the speed everytime I surface (up to 10 times a day). It's repetetive and only gets on one's nerves.
|
![]() |
![]() |
![]() |
#8 | |
Rear Admiral
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#9 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
|
![]()
I use
1/3 = underwater silent speed / daytime submerged speed 2/3 = underwater cruise speed std = surface cruise speed (modded to around 10-10.5 knots) full = 80% engine power flank = good ol' one double 'oh engine power. |
![]() |
![]() |
![]() |
#10 |
Rear Admiral
![]() |
![]()
You know i just ran myself over to the bungo suido area, and i swear to you, i tried both 10 kits and 8 kits and my total estimate milage at 10 kit was acutally LOWER then if i ran at 8 kts. Maybe it varies on boat type, but i often think that magical speed of 10 kts is over rated.
|
![]() |
![]() |
![]() |
#11 |
Ensign
![]() Join Date: Oct 2005
Posts: 229
Downloads: 17
Uploads: 0
|
![]()
I'll go realistic when a tug boat is available.
|
![]() |
![]() |
![]() |
#12 | |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#13 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
|
![]()
I like the realistic option, but...
When you use the plotter course tool... and set a new waypoint, the sim move the enegine telegraph to ahead standard... if you forget to move it to the "economy" position, you may loss fuel... Then, i think so it is better to have the "economy" speed in the position at wich the sim moves the telegraph automatically after stablish a new waipoint to avoid indesired errors. I prteffers the option showed by "Switch.dota" above. ![]() |
![]() |
![]() |
![]() |
#14 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
|
![]()
Offtopic: I wanted "switch" but it's taken
![]() |
![]() |
![]() |
![]() |
#15 |
Seaman
![]() Join Date: May 2007
Posts: 36
Downloads: 0
Uploads: 0
|
![]()
Redwine makes a real good point. I voted realistic, but the whole "the AI sets the speed to Standard by default" thing is probably enough to change my mind. After all, it is called "standard", so surely that'd be the standard cruising speed?*.
I kind of like 2/3rd in that it makes every preset kind-of useful: 1/3rd is for dawdling, or very fast charging of batteries while still moving. 2/3rd is for best fuel efficiency. Standard is slightly less efficient, but useful when chasing or ending-around the slower convoys (or just keeping ahead of them while you wait for better weather or what have you). Doesn't slow down charging too much, either. Full is for ending around, while still giving the batteries a tiny charge. Flank is for when all hell's breaking loose. The speed gain is marginal at best, but it sure feels good to yell "AHEAD FLANK!" when the s hits the f. I think the above also map reasonably to engine usage (in terms of propulsion), from using the auxiliary for propulsion up to using all four main engines plus the aux for propulsion. Probably incorrect, but it "makes sense" to me. ![]() Ultimately, I don't really care what the optimum setting is, so long as it's one of the presets (or at least if it's close enough not to make a significant difference to your endurance). * - I guess "standard" is the cruising speed in peace time, when endurance isn't so important and they tend to refill constantly anyway. |
![]() |
![]() |
![]() |
|
|