SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-13-07, 01:32 PM   #1
Reinhard Hardegen
Raiders of the Deep
 
Reinhard Hardegen's Avatar
 
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
Default First Time really trying out SH4

This is my first time at really giving SH4 a test run, I have been playing the Silent Hunter games since the first one came out. What mods work best to give the game a good feel? I beleave I am running SH4 patched with the 1.2 patch. I will be starting out with a new campaign with in the next day or two, and just want to test drive sh4 so to speak.

Any help would be great....
__________________
A quote from Donitz; “The reason that the American Navy does so well in wartime is that war is chaos, and the Americans practice chaos on a daily basis.” “For the lessons one fails to learn during peacetime, one pays a high price in war.”
Reinhard Hardegen is offline   Reply With Quote
Old 08-13-07, 01:37 PM   #2
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,253
Downloads: 90
Uploads: 0


Default

Install 1.3 patch. Run the game vanilla and you decided after some game time what mod would work for you. There are plenty available on the mod forums and some very nice mods in the works.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 08-13-07, 02:06 PM   #3
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by Reinhard Hardegen
This is my first time at really giving SH4 a test run, I have been playing the Silent Hunter games since the first one came out. What mods work best to give the game a good feel? I beleave I am running SH4 patched with the 1.2 patch. I will be starting out with a new campaign with in the next day or two, and just want to test drive sh4 so to speak.

Any help would be great....
As already said, get patch 1.3,


As for mods, while i don't recommend playing vanilla (as first impressions are everythign, and vanilla has some annoyances) i can't stand here and say, "download this mod pack", as much as i'd like to. But for starters, id get the following mods:

Periscope fix by Anvart
http://files.filefront.com/RnL+int+P.../fileinfo.html


Realistic Sinking Physics by Wernersobe
http://www.subsim.com/radioroom/showthread.php?t=118005


Silent Service Graphics mod by Captain Cox (primarly just a mod that adds graphics to the games shell, but it really gives you a glimpse of real subs in the pacific)
http://www.subsim.com/radioroom/showthread.php?t=110756


Somewhere out there is a realistic battery mod, as stock batts drain way too fast, and im pretty sure there has to be a dive times mod too. I can't be the only one who's ever changed this. In stock, boats take about 1min and 10 seconds to dive. Historically a 40 second dive time was the BARE minium, but a 35 second dive time is what was strived for, so the dive times are waaaaaaaay off in stock.
Ducimus is offline   Reply With Quote
Old 08-13-07, 02:09 PM   #4
Reinhard Hardegen
Raiders of the Deep
 
Reinhard Hardegen's Avatar
 
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
Default

Were can I get 1.3 patch, as subsim only posted the 1.2 patch?
__________________
A quote from Donitz; “The reason that the American Navy does so well in wartime is that war is chaos, and the Americans practice chaos on a daily basis.” “For the lessons one fails to learn during peacetime, one pays a high price in war.”
Reinhard Hardegen is offline   Reply With Quote
Old 08-13-07, 02:17 PM   #5
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by Reinhard Hardegen
Were can I get 1.3 patch, as subsim only posted the 1.2 patch?
http://silenthunter4.uk.ubi.com/index.php
SteamWake is offline   Reply With Quote
Old 08-13-07, 02:22 PM   #6
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

How stupid of me, get this mod as well:
http://www.subsim.com/radioroom/showthread.php?t=119064

This mod is so basiclly essential, i've started taking it for granted


edit:
This one too if you want more realistic traffic.
http://www.subsim.com/radioroom/showthread.php?t=116283
Ducimus is offline   Reply With Quote
Old 08-13-07, 02:44 PM   #7
Reinhard Hardegen
Raiders of the Deep
 
Reinhard Hardegen's Avatar
 
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
Default

Thanks guys I will give those mods a try, I will reinstall the game with 1.3 patch and load mods in. I will look for the dive times and battery mods too.
__________________
A quote from Donitz; “The reason that the American Navy does so well in wartime is that war is chaos, and the Americans practice chaos on a daily basis.” “For the lessons one fails to learn during peacetime, one pays a high price in war.”
Reinhard Hardegen is offline   Reply With Quote
Old 08-13-07, 02:48 PM   #8
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,253
Downloads: 90
Uploads: 0


Default

As Ducimus stated and not to mention the fact that his large mod pack is getting praises from everyone!!!! Have fun!
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 08-13-07, 03:15 PM   #9
Reinhard Hardegen
Raiders of the Deep
 
Reinhard Hardegen's Avatar
 
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
Default

This has been a great help.... Thanks guys....

Quote:
Somewhere out there is a realistic battery mod, as stock batts drain way too fast, and im pretty sure there has to be a dive times mod too. I can't be the only one who's ever changed this. In stock, boats take about 1min and 10 seconds to dive. Historically a 40 second dive time was the BARE minium, but a 35 second dive time is what was strived for, so the dive times are waaaaaaaay off in stock.
Has any one seen these, or know were I can find them.
__________________
A quote from Donitz; “The reason that the American Navy does so well in wartime is that war is chaos, and the Americans practice chaos on a daily basis.” “For the lessons one fails to learn during peacetime, one pays a high price in war.”
Reinhard Hardegen is offline   Reply With Quote
Old 08-13-07, 03:35 PM   #10
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Its just my assumption, i know CCIP had one , but i dont recall if he updated it for patch 1.3 or not. I got some PMs asking me before, but i totally forgot about them. These items are EASILY fixed, so my assumption is theres a 1.3 compatible mod on them somewhere. Realistically, to save yourself alot of "legwork" you probably are better off D/Ling Trigger Maru 1.5. The AI in it however is adjusted to be a little harder then stock. So IF you D/L that modpack, delete the AI_sensors.dat and sim.cfg from the mod, and play it with stock AI for awhile. That said, the AI in TM 1.5 isn't THAT much harder then stock, at least i don't think so.
Ducimus is offline   Reply With Quote
Old 08-13-07, 03:37 PM   #11
Gunner
Navy Dude
 
Join Date: Mar 2005
Posts: 177
Downloads: 4
Uploads: 0
Default

You realy should get JSGME First, use this tool to install mods mentioned above. it also removes mods with a click of a mouse
__________________
Gunner is offline   Reply With Quote
Old 08-13-07, 03:43 PM   #12
Snuffy
XO
 
Join Date: Mar 2007
Posts: 420
Downloads: 5
Uploads: 0
Default

I'm playing a slightly chocolate coated version of the vanilla sim. I've only added a few mods, (green button, reduced radio contact, to name a couple) and have not added 1.3 patch yet cuz I want to finish my current career as it is.

When that's over, I plan on installing TM 1.X and patch 1.3 to see if I'm really any good.
__________________
-----------------
Snuffy!
Snuffy is offline   Reply With Quote
Old 08-13-07, 03:59 PM   #13
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by Gunner
You realy should get JSGME First, use this tool to install mods mentioned above. it also removes mods with a click of a mouse
I was thinking that someone needs to point him in the direction of JSGME :hmm:

I think that should be mentioned nearly everytime someone says 'hey what mods should I get "?
SteamWake is offline   Reply With Quote
Old 08-13-07, 05:36 PM   #14
Reinhard Hardegen
Raiders of the Deep
 
Reinhard Hardegen's Avatar
 
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
Default

np had JSGME, ever since I played SH3. thank anyway guys you have all been a great help...as always
__________________
A quote from Donitz; “The reason that the American Navy does so well in wartime is that war is chaos, and the Americans practice chaos on a daily basis.” “For the lessons one fails to learn during peacetime, one pays a high price in war.”
Reinhard Hardegen is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:04 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.