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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
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This is my first time at really giving SH4 a test run, I have been playing the Silent Hunter games since the first one came out. What mods work best to give the game a good feel? I beleave I am running SH4 patched with the 1.2 patch. I will be starting out with a new campaign with in the next day or two, and just want to test drive sh4 so to speak.
Any help would be great....
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#2 |
Lucky Jack
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Install 1.3 patch. Run the game vanilla and you decided after some game time what mod would work for you. There are plenty available on the mod forums and some very nice mods in the works.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 | |
Rear Admiral
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As for mods, while i don't recommend playing vanilla (as first impressions are everythign, and vanilla has some annoyances) i can't stand here and say, "download this mod pack", as much as i'd like to. But for starters, id get the following mods: Periscope fix by Anvart http://files.filefront.com/RnL+int+P.../fileinfo.html Realistic Sinking Physics by Wernersobe http://www.subsim.com/radioroom/showthread.php?t=118005 Silent Service Graphics mod by Captain Cox (primarly just a mod that adds graphics to the games shell, but it really gives you a glimpse of real subs in the pacific) http://www.subsim.com/radioroom/showthread.php?t=110756 Somewhere out there is a realistic battery mod, as stock batts drain way too fast, and im pretty sure there has to be a dive times mod too. I can't be the only one who's ever changed this. In stock, boats take about 1min and 10 seconds to dive. Historically a 40 second dive time was the BARE minium, but a 35 second dive time is what was strived for, so the dive times are waaaaaaaay off in stock. |
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#4 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
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Were can I get 1.3 patch, as subsim only posted the 1.2 patch?
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#5 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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#6 |
Rear Admiral
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How stupid of me, get this mod as well:
http://www.subsim.com/radioroom/showthread.php?t=119064 This mod is so basiclly essential, i've started taking it for granted ![]() edit: This one too if you want more realistic traffic. http://www.subsim.com/radioroom/showthread.php?t=116283 |
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#7 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
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Thanks guys I will give those mods a try, I will reinstall the game with 1.3 patch and load mods in. I will look for the dive times and battery mods too.
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#8 |
Lucky Jack
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As Ducimus stated and not to mention the fact that his large mod pack is getting praises from everyone!!!!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#9 | |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
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This has been a great help....
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#10 |
Rear Admiral
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Its just my assumption, i know CCIP had one , but i dont recall if he updated it for patch 1.3 or not. I got some PMs asking me before, but i totally forgot about them. These items are EASILY fixed, so my assumption is theres a 1.3 compatible mod on them somewhere. Realistically, to save yourself alot of "legwork" you probably are better off D/Ling Trigger Maru 1.5. The AI in it however is adjusted to be a little harder then stock. So IF you D/L that modpack, delete the AI_sensors.dat and sim.cfg from the mod, and play it with stock AI for awhile. That said, the AI in TM 1.5 isn't THAT much harder then stock, at least i don't think so.
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#11 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 177
Downloads: 4
Uploads: 0
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You realy should get JSGME First, use this tool to install mods mentioned above. it also removes mods with a click of a mouse
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#12 |
XO
![]() Join Date: Mar 2007
Posts: 420
Downloads: 5
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I'm playing a slightly chocolate coated version of the vanilla sim. I've only added a few mods, (green button, reduced radio contact, to name a couple) and have not added 1.3 patch yet cuz I want to finish my current career as it is.
When that's over, I plan on installing TM 1.X and patch 1.3 to see if I'm really any good.
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----------------- Snuffy! |
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#13 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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I think that should be mentioned nearly everytime someone says 'hey what mods should I get "? |
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#14 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
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np had JSGME, ever since I played SH3. thank anyway guys you have all been a great help...as always
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