SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-10-07, 11:29 AM   #1
Captain_AJ
Crusty
 
Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
Default Another Snafu ?

Recentlly while moving on my too my designated station , in The Phillpines sea . I took the route of going threw the bismarks sea and very close too Rabaul . The Depth under keel was only 98 ft , Not Much to dive on , My batterys were half charged , and I was on the surface . I was looking too get some action in Rabaul harbor .. That was not good , While I was checking something else . Out Nowere . My Radar Didnt seem to pick-up a fast moving target . That Target was 2 Hk8 kawaski flying Boats . Well I took a hit in my engine , destroying the two deseil engines . at least that was the report in the damage page of the game . so my boat sank all the way to 98 feet and landed on the rock bed . The damage control teams repair priorty was too fix the bulkhead . It was fixed within an hour , I than was able too mange 4 knts with the bow @ a 20 degree angle . The flodding stopped . so I surfaced and the boat pumped out the remainning water in the engine compartment , But after the report said "DESEIL ENGINES REPARIED ' there was no engines for the surface . I was dead in the water . I tried too Move that icon in the damge control teams Priority . But it wouldnt take the icon to repair it . So instead . I kept the boat at periscope depth . Until I intercepeted a snall convoy heading into Rabaul Harbor . I was at a perfect angle . I manged too get a shot at 2 of 3 destroyers , gettin the 2 to become dead in the water . I also got a shot On the merchent which turned out to be a troop transport . , That ship didnt get hit so bad , and continued on its way ,

However My batterys were down too 25% and I was only able to manage 2 Knts with ahead full . I was severly attacked by the remainning destroyer . I could not dive fast enough . so I used the crash dive option to dive the boat . Limeted Myself to a depth of 150 feet and than would blow ballast to get the boat at 50 ft too periscope depth . after awile the remainning destroyer gave-up the chase and headed for Rabaul . I than turned my bow towards the remainning destroyers that were dead in the water . It took a aditional 2 torps each to sink each of the destroyers , My batterys depeleted . I was only getting 1 knot at all settings in the engine quadrant . after the the destroyers were sunk . I surfaced and was dead in the water no surface engine power and No batterys And very close too Rabaul So again I tried to get the desail engeines repaired . this again was a mute option . this again is after the danage control team reported that the desail engeines were repaierd a few 3 hours ago . Is this a snafu in the game ?
__________________
__________________
Captain AJ

Captain_AJ is offline   Reply With Quote
Old 08-10-07, 11:46 AM   #2
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Bad day in Rabul

The damage report screen is not always 'accurate'.

The fact that it took them several hours to work on the diesels probably means they were a wreck. Sometimes they are damaged beyond repair.

I just noticed you posted this exact same post in another thread.

Why the duplicate post ?
SteamWake is offline   Reply With Quote
Old 08-10-07, 11:54 AM   #3
donut
The Old Man
 
Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
Engine damage model

Been reported.at Ease,this very good observation/explanation is part of an unfinished feature cut short by UBI production sched. IMHO.
We know it jacked you up Capt.

On a personal Note:See mates,they needed to humble an old salt,to get him in the right corner

Last edited by donut; 08-10-07 at 12:28 PM.
donut is offline   Reply With Quote
Old 08-10-07, 11:54 AM   #4
Seaman_Hornsby
Engineer
 
Join Date: Apr 2007
Location: Texas
Posts: 203
Downloads: 71
Uploads: 0
Default

Was the little bar on the right side of the diesel icon solid red? If so the diesels were damaged beyond repair. That red bar rises the more damage a component receives, and if it goes all the way up the component is destroyed.
__________________
Friends, when once a man is launched on such an adventure as this, he must bid farewell to hopes and fears, otherwise death or deliverance will both come too late to save his honor and his reason.
Seaman_Hornsby is offline   Reply With Quote
Old 08-10-07, 11:59 AM   #5
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Something seems to have changed with 1.3 though, I rarely saw the totally destroyed diesels, not it happens all the time.

tater
tater is offline   Reply With Quote
Old 08-10-07, 12:03 PM   #6
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,253
Downloads: 90
Uploads: 0


Default

From what I understand and have experience in 1.3...if the crew screams out 'diesels destroyed'....game over.

BTW, cool sig Kimuraijn
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 08-10-07, 12:15 PM   #7
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by AVGWarhawk
From what I understand and have experience in 1.3...if the crew screams out 'diesels destroyed'....game over.

BTW, cool sig Kimuraijn
They took out the 'solar charger' too
SteamWake is offline   Reply With Quote
Old 08-10-07, 12:18 PM   #8
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

I'm fine with dumping the "solar charger" (though subs did have small aux engines, didn't they?), but the diesel damage is buggy. You'd think the kind of DC damage required to take out 4 16 cylinder engines would have just sunk the boat. They are pretty hard to totally destroy beyond field repair from being shook.

tater
tater is offline   Reply With Quote
Old 08-10-07, 12:29 PM   #9
Frederf
Seasoned Skipper
 
Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
Default

Quote:
Originally Posted by tater
I'm fine with dumping the "solar charger" (though subs did have small aux engines, didn't they?), but the diesel damage is buggy. You'd think the kind of DC damage required to take out 4 16 cylinder engines would have just sunk the boat. They are pretty hard to totally destroy beyond field repair from being shook.

tater
Yeah fleet boats had a small aux engine. My hypothesis is that the game calls out "REPAIRED!" once the particular component is "as good as it's gunna get" which in this case was still destroyed.
Frederf is offline   Reply With Quote
Old 08-10-07, 01:02 PM   #10
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

I have no problem at all owth some damage being unrepairable. The problem that I see is that this diesel engine damage happens a lot after 1.3. I maybe saw that damage result once before 1.3, and now I seem to get it every other DC attack.

The changed files don't include the zon files for the subs, though Zones.cfg is changed. Not sure what's causing the issue. Perhaps the "equipment exposure" values changed for the engine room?

tater
tater is offline   Reply With Quote
Old 08-10-07, 01:09 PM   #11
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,253
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by tater
I have no problem at all owth some damage being unrepairable. The problem that I see is that this diesel engine damage happens a lot after 1.3. I maybe saw that damage result once before 1.3, and now I seem to get it every other DC attack.

The changed files don't include the zon files for the subs, though Zones.cfg is changed. Not sure what's causing the issue. Perhaps the "equipment exposure" values changed for the engine room?

tater
Maybe patch 1.3 replaced the Fairbanks diesels with HOR motors.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:38 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.