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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2006
Posts: 27
Downloads: 15
Uploads: 0
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like it was in SH3?
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#2 |
Commander
![]() Join Date: May 2007
Location: a mile behind the sign"end of civilisation"
Posts: 444
Downloads: 24
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You can't.
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#3 |
Lieutenant
![]() Join Date: Mar 2006
Location: Ireland
Posts: 269
Downloads: 37
Uploads: 0
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yes,bafflingly left out, just like max range at current speed.
But never fear,some modder has fixed it. Dunno the name of the individual mod, but both are in TM1.4
__________________
QA Lead on Scourge of War - http://www.scourgeofwar.com/index.shtml (98% rating on Armchair general) - http://www.armchairgeneral.com/scour...ame-review.htm SoW Waterloo Announced for 2015!! |
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#4 |
Watch
![]() Join Date: Apr 2006
Posts: 27
Downloads: 15
Uploads: 0
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I would love to have it as single mod.
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#5 |
Lieutenant
![]() Join Date: Mar 2006
Location: Ireland
Posts: 269
Downloads: 37
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Have a look at the TM1.4 readme, it should state its component parts.
http://www.subsim.com/radioroom/showthread.php?t=115258
__________________
QA Lead on Scourge of War - http://www.scourgeofwar.com/index.shtml (98% rating on Armchair general) - http://www.armchairgeneral.com/scour...ame-review.htm SoW Waterloo Announced for 2015!! |
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#6 |
Engineer
![]() Join Date: Nov 2004
Location: Pennsylvania, USA
Posts: 204
Downloads: 23
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I'm running TM 1.4 and get both of the items above (plus much more). I can have visual targets called out and max range at speed, time to end, etc, etc.
__________________
"You know, you might get surrounded." "We're paratroopers, Lieutenant. We're supposed to be surrounded." --Band of Brothers |
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