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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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has anybody had success in implementing little tools into sh3? like an enigma-simulator, logbook, a cardgame, etc. this is one thing i ever thought about. how to use the free time during patrol while not loosing the nice atmosphere? would be great to have the option writing a logbook during patrol, or play a round cards like solitär, etc.
ideas? or successes? ![]()
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#2 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
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To have those things in-game would be great, I think!!!
![]() so you don't need to ALT+Tab all the time. BTW, Urfish, it's nice to see you are around. I was wondering how are your projects doing, since I am very interested in many of them. ![]() CapZap
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#3 |
Dominant Wolf
![]() Join Date: Nov 2006
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The "writin a log book" option is a very good idea... though I don't know if it can be done :hmm:, even if we have some wizards on here... :p
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#4 |
Black Magic
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I got a crazy idea......has anyone tried duplicating one of the G3F xxxx blocks in menu_1024_768.ini that have just one 'material=' tag and making it say 'material=c:\windows\system32\notepad.exe'? You'll have to add it to the end of the G3F section and give it the next incremental #. You might have to comment out (add the leading ';') to the other items like crop, size, color, etc but leave the position uncommented. You probably have to give it a new ID also. You probably want the parent to be 0x3F000000. I would try it but I'm on the road and thus away from my tools and computer (this company laptop won't play SH3!) until this weekend. Backup your menu_1024_768.ini file first!
This may cause the game to lockup, crash, or ???? We'll never know unless we try! Have to try other G3F blocks also because you just never know....... Racerboy ![]() |
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Crack on then
Post the results for us all to see ![]() |
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#6 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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nice to read! i do not really understand the way you mean to edit it, but it sounds interesting! my mods are in the final phase. they will all be released with gwx 1.04
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#7 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
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![]() Quote:
![]() Just a little question: will they be released as part of 1.04 or as separate mods? CapZap
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#8 | |
Rear Admiral
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Location: Swindon, England
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#9 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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#10 | |
Black Magic
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#11 |
Fleet Admiral
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I think part of the problem arises with the use of keys as game controls. It would be hard to double map the keys in game so that you could also type. I don't know if anyone has tried the material type change to add notepad or similar but the typing has always been a problem.
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#12 | |
Black Magic
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#13 |
Fleet Admiral
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I hope you can work it out. Good luck.
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#14 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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reece tried a time ago to implement a kriegstagebuch. but had no success...anyway somehow it sounds possible, what you are sugguesting, racerboy!
please give it a try and keep us updated on this! ![]()
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#15 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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racerboy...any news on that?
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