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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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Missile Test FIXED
Okay, here you guys go, please be gentle - it's my FIRST ever mod.
The file is for a Seawolf, but that in itself was customized from the 688 one. This WILL work, so long as you do the following... it can also be converted back to the 688i ship if so desired using the mission editor. Okay, copy my file over the original in the following (std) folder C:\PROGRAM FILES\ELECTRONIC ARTS\SUB COMMAND\SCENARIOS When you enter the mission you will be quite close to the UDALOY but in it's baffles, I suggest that you maintain a speed of about 12kts and heading 270. Mark on the map the points 42-20n and ??-14-e as per the mission instructions. When you get within a few hundred yards of the udaloy, slow to about 3kts and rise to 68ft. When you get the message that you've entered the area to monitor the missle test, set speed to 0. DO NOT raise ANYTHING When the missle test is complete you will get a message, about 1 - 2 minutes after that you will get the mission complete. As long as you've done the above you will get a full pass with no detection. Is that okay for everyone? Unfortunately I don't have a working site with which to host the file, so please leave your email here and I'll send it to you. Hope that helps... Elphaba ![]() Last edited by Elphaba; 06-12-07 at 03:37 PM. |
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