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Old 07-12-07, 03:35 PM   #1
tater
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Default [TEC] Taihosan Maru and AMMO don't mix

A note to anyone making missions. In 1.3, the internal cargo of AMMO plus the Taihosan (small modern composite merchant) are a 100% CTD when the sucker is torpedoed and blows up.

This means that ammo cannot be selected as an internal cargo for GENERIC merchants, either. If you want some ships to have ammo, you'll need to make them explicitly as different types. I have tested all merchant ships, but I still need to test the APs and AOs.


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Old 07-12-07, 04:41 PM   #2
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OK, tested the tankers and liners, they work fine, it's just the one ship.
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Old 07-12-07, 06:57 PM   #3
Mush Martin
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boy thats interesting as a symptom

what do you suppose is wrong with the cargo
dynamic effect overwhelming chip capacity seems
a bit unlikely , I would suspect that in the ships
configs it doesnt support the cargo anymore but
somehow its been left in. the symptom is like
when a ship doesnt appear in roster and it tries
to spawn. just thinking out loud I guess.
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Old 07-12-07, 07:04 PM   #4
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Dunno. I put ammo as internal cargo on a small tanker. I fired at her from 600 yards. One of her masts landed 500 yards behind me. So the effects are pretty impressive on other ships as well.

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Old 07-12-07, 07:32 PM   #5
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lurker said he's not seeing this. I uninstalled all my mods, then installed 1.3, perhaps I need a clean install.

Will report back. (wasn't looking forward to scragging SH4 and doing a fresh install since the last took a while (my baseline was 1.0->1.2 without playing, then JSGME snapshot, then mods)).

Dunno, perhaps something got corrupted, thought it's not like I screw with the 3d stuff since I don;t know how, lol.

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Old 07-12-07, 09:39 PM   #6
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Clean install, still happens.

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Old 07-16-07, 04:20 PM   #7
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PUNT!

Jace11's fix is REQUIRED for 1.3. No exceptions!

If you do not run his fix you WILL CTD, it's just a matter of when.

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