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Old 03-14-10, 03:21 PM   #1
Paul Riley
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Default Romanian merchant heading into Dutch port?

Tonight I spotted a ship heading east through AN87 into Zeebrugge it seems.Upon closer inspection it was confirmed as a Romanian large merchant,easily a juicy 7 and a half thousand tonner too.Now with Romania being allied to Germany for most of the war would it seem normal for Romanian shipping to operate in waters so close to Britain and France? I was lucky I didnt attack in the end,at first I thought it was a French vessel but moved in closer until I could JUST pick out yellow on the flag in the darkness,so much for having lights on ships,why don't they bloody use them?
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Old 03-14-10, 03:34 PM   #2
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Some neutral ships are known to go all lights off if submarines are known to be in the area. Better travel all lights off and not become a mistake
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Old 03-14-10, 03:48 PM   #3
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In the stock game no ships are lighted. In GWX some neutrals are lighted, but not all.
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Old 03-14-10, 03:50 PM   #4
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As above....the only exception being, if it is lit it is a neutral.
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Old 03-14-10, 04:15 PM   #5
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I once spotted a non-lit Norwegian merchant in formation with a British convoy, in 1939. I hesitated to attack it, though I'm pretty sure it was fair game historically.

If my memory serves, any and all ships that were part of an armed/escorted enemy convoy were treated as hostile.
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Old 03-14-10, 04:19 PM   #6
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Quote:
Originally Posted by vergol View Post
I once spotted a non-lit Norwegian merchant in formation with a British convoy, in 1939. I hesitated to attack it, though I'm pretty sure it was fair game historically.

If my memory serves, any and all ships that were part of an armed/escorted enemy convoy were treated as hostile.
The game is different....no semblence with RL in that respect.
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Old 03-14-10, 04:31 PM   #7
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The game is different....no semblence with RL in that respect.
So are you saying I was right not to attack the non-lit Norwegian in 1939? The game would've held it against me?
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Old 03-14-10, 04:37 PM   #8
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Quote:
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So are you saying I was right not to attack the non-lit Norwegian in 1939? The game would've held it against me?

Yes...if the ship is a neutral at the time of sinking you will receive a negative renown hit and every ship from that country will consider you an enemy for the following 24 hours.
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Old 03-14-10, 05:04 PM   #9
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That's what I thought. No matter though; we celebrated Christmas a few weeks ago; it is now 1940. A few more months and the Norwegians will regret this treachery.
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Old 03-14-10, 06:11 PM   #10
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SINK EM ALL!!
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Old 03-14-10, 06:22 PM   #11
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I changed neutral to count the same as enemy for rewards but I have a strict policy regarding attacking them.

They must be near an enemy port headed in that direction. If they are headed away that is not good enough.
On my latest Pauchenschlag patrol their was a Venezuelan convoy of tankers in the Florida straits headed for Port Canaveral. The were about 50 miles from the port so i took out the big one as it was obviously delivering oil to the Amerikaneren Schweinen!!!

Because there are known war zones where attacking a neutral was acceptable if one can abide by those rules it makes no sense for game's sake to not attack a ship that would have been a fair target.

At least IMO


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Old 03-14-10, 06:24 PM   #12
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Quote:
Originally Posted by Wulfmann View Post
I changed neutral to count the same as enemy for rewards but I have a strict policy regarding attacking them.

They must be near an enemy port headed in that direction. If they are headed away that is not good enough.
On my latest Pauchenschlag patrol their was a Venezuelan convoy of tankers in the Florida straits headed for Port Canaveral. The were about 50 miles from the port so i took out the big one as it was obviously delivering oil to the Amerikaneren Schweinen!!!

Because there are known war zones where attacking a neutral was acceptable if one can abide by those rules it makes no sense for game's sake to not attack a ship that would have been a fair target.

At least IMO


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I'm set up the same way, with the same rules.
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Old 03-14-10, 11:34 PM   #13
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Is this special set of rules part of some mod? Or did you have to tweak some text files to enable it?
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Old 03-14-10, 11:49 PM   #14
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Quote:
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Is this special set of rules part of some mod? Or did you have to tweak some text files to enable it?
Neither. It's just plain old self control.

F.eks.: In 1939, it's OK to target a norwegian ship outside of, and on a course to Hartlepool, UK.
It's not OK to sink that very same ship outside of Oslo, Norway.

A US flagged ship in an english convoy is fair game.
A US flagged ship, sailing alone, Mid Atlantic, is hands off.

In other words you can get + renown for sinking neutrals that would be historicaly acceptable targets, but you should excercise some self control in NOT sinking neutrals that are historicaly unacceptable targets.
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Old 03-15-10, 12:01 AM   #15
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In other words you can get + renown for sinking neutrals that would be historicaly acceptable targets, but you should excercise some self control in NOT sinking neutrals that are historicaly unacceptable targets.
Not sure I follow. The game subtracts renown if you sink neutral-flagged merchants. But you're telling me I'll get + renown for sinking those same merchants in 'contested' areas.

Do you mean to say I should willingly take a renown hit for staying true to historical accuracy?
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