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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Aug 2007
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After playing SH4 (1.3) without any kinds of problems it often hangs after 1-2 hours game play.
It's not in any particularly screen or function within the game, it just hangs and tries to open a debugger. After that I have to kill the process manually. When returning to windows the resolution and colors are all messed up. I run on a HP Pavilion dv8000 with a nVidia Geforce GO 7400. I've upgraded my drivers. Oh...and 2 gb ram. Any other players with the same experience? |
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#2 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
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Sounds like an overheating issue. Is your tower well ventilated?
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#3 |
Swabbie
![]() Join Date: Aug 2007
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It's unfortunatly a Laptop. But I've never had any overheating problems before with other graphic intense games.
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#4 |
Captain
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Location: Bucharest, Romania
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The messed up colors can be caused by:
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Kilroy was here |
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#5 |
Swabbie
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Thanks for the tips.
I'll also try to downclock the GO 7400 GPU using nVidias nTune tool. |
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#6 |
Rear Admiral
![]() Join Date: Mar 2005
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Silly question but... are your batteries charged ?
As batteries discharge at some point there voltage drops and the current drawn actually goes up. Its a vicious circle. There is also this little gizmoe (Laptop 'cool pad') http://www.roadtools.com/product.html |
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#7 |
Swabbie
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Haha!
![]() But here is some more info regarding the crash: - The GPU is not overheated. It actually never went past 50 degrees celsius. The nVIdia GO 7400 has a threshold level at 105 degrees celsius so I think it's safe to say that the temperature is not the evil creature acting here. - When the HS4 process hangs the music still plays. (not that I know if it's a clue or not) - When the HS4 process hangs it has consumed 1 gb memory and i have a 1.5 gb swapfile. After I terminate the SH4 process the swapfile drops to 300 kb. - The screen resolution is stuck to 800x600 with a color depth of 4. And I can't access nVidias utilities to contact the GPU. - After turning of all graphics acceleration and the turning it back on the system behavs as normal and I can start the game again. - When starting the game and loading my last saved location it consumes 1 gb memory again and the swapfile is 1.5 gb. |
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#8 |
Ace of the Deep
![]() Join Date: Jul 2007
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That would annoy me to no end. I feel your pain (I'm a computer tech by trade). It sounds to me that you might be having a memory conflict... Are there any other programs running in the background (virus scan, adware programs, etc)? If so--turn off everything you can that shows in the system tray (lower right of the screen). And check your virtual memory settings (I find it's best to let windows manage it as it sees fit). And--DEFRAG. Many say it doesn't do anything but I've been doing this stuff since dos 5.0 and I know that a defrag can fix wierd problems sometimes.
Good Luck!!!! Seriously!!! Peto |
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#9 |
Watch
![]() Join Date: Aug 2007
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make sure your grafics are set to 1024 by 768 .. that fixes a ton of issues
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#10 |
Machinist's Mate
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1) its a company made computer
2) its a laptop
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Sargo Class USS Sargo |
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#11 | |
Rear Admiral
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I still think it sounds like a heat issue. |
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#12 |
Watch Officer
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I'd go for a heat problem myself. I'm running on a laptop myself, but between core 2 duos and a top gfx card I haven't ever had problems with it locking up.
The exhausts are like BBQs are a few hours though.
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Some men are born great, some achieve greatness, and some will always be total gits. |
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#13 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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SH IV, seems to have some kind of problem with memory fragmentation... i cant play more than one mission without loss FPS, each mission i start, i loss FPS in comparision with previous mission, finally the game freezes or hangup.
If i use other program before start up a mission in example, hexeditors, photoshop, ACDSee... when i open SH IV i loss lot of FPS, i need to start up a mission after a recent and fresh reboot. The program seems to have some kind of troubles with fisic and virtual memory fragmentation. PIV 3.4, ATO X800XT PE 256mb, 3GB RAM, 4GB VM. |
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#14 |
The Old Man
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Admiral Redwine Sir
Nice of you to confirm this. When useing JSGME to deselect a mod for reverse engineering,& reinstall we always defrag, It's splintered files time.
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#15 | ||
Sea Lord
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![]() Quote:
I remember other persons commented it before too... ![]() ![]() ![]() Quote:
:hmm::hmm: |
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