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Old 07-06-07, 08:36 PM   #1
Elder-Pirate
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Mark 23 ?

Last time at Pearl I had the opportunity to purchase 12 "Mark 23" torpedoes at 100 renown each. Did I waste 1200 renown or are these 23's better than the MARK 14's ?



Hope their good ones for I'm heading back to the "South China Sea" to find a couple Fuso's or Taiho's and if lucky the mighty "Yamato".


EDIT: Approximately 1 1/2 hours later ( game time after this pic was taken ) I was refueled at "Tulagi" ( Sub Tender in Solomon Islands ) and came across two juicy Tankers, unloaded four torps at them. Two were Mark 23 and two were Mark 14. After sinking both Tankers I turned around and headed back to sub tender Tulagi, refueled and resupplied the torps. Compare the pics, for the sub tender replaced the two Mark 23 torps for FREE. I use "Auto" torpedo loading so torps loaded same as they were fired, two Mark 23's on top, then the two Mark 14's. If this keeps up at the "Refits" I may never go home. lol



BTW the Mark 23's were set to 16' depth as both tankers had 15' 1" to the keel. both torps exploded UNDER the keel. If this keeps up I'm allways useing Mark 23's. ( if I have enough renown that is. )
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Old 07-06-07, 08:49 PM   #2
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I think they ar MK 14's with the magnetic detonators removed/Disabled:hmm:
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Old 07-06-07, 09:00 PM   #3
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Edit the config for torpedo renoun E-P and they won't cost you a thing. Never heard of a sub having to buy torpedos during the "real" WWII. Game or not, it just ain't right.
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Old 07-07-07, 03:04 AM   #4
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Yes, they didn't have to buy them.

But renown is not monney. Its a measure of influence. And sometimes, for scarcely available prototypes or new technology, you had to use a little influence to get them.
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Old 07-07-07, 03:36 AM   #5
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However during wwII mark23 was the most used torpedoe. It replaced mark14 due to its flaws with the detonator and depth control. You shouldnt pay anything for a torpedoe that everyone used.

Basicly they differed in two things. 1. mark 23 was more reliable and 2. it didnt have the "slow" speed setting because it was rarely used.
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Old 07-07-07, 03:42 AM   #6
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Actually I think they were converted back to Mark 14 - like - settings after a while, when the long range shots became more practical due to incressed enemy defenses.

BTW, starting with '44 they cost nothing.
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Old 07-07-07, 05:47 AM   #7
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Elder Pirate,

Not really related to this topic, but I see you have a mixed loadoud of torps. Can you check, after firing the torps if the right ones are reloaded?
I ask because I sailed around with a mixed load of MK10/14. Had MK14 in the tubes, MK10's as reload. After firing the MK14, I figured it would load up the MK10's, but instead it reloaded MK14's, which I didn't have!!!!!
This annoyed the h*ll out of me.

Reg

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Old 07-07-07, 08:35 AM   #8
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Quote:
Originally Posted by GT182
Edit the config for torpedo renoun E-P and they won't cost you a thing. Never heard of a sub having to buy torpedos during the "real" WWII. Game or not, it just ain't right.
Full path details please.
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Old 07-07-07, 11:33 AM   #9
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Quote:
Originally Posted by Bando
Elder Pirate,

Not really related to this topic, but I see you have a mixed loadoud of torps. Can you check, after firing the torps if the right ones are reloaded?
I ask because I sailed around with a mixed load of MK10/14. Had MK14 in the tubes, MK10's as reload. After firing the MK14, I figured it would load up the MK10's, but instead it reloaded MK14's, which I didn't have!!!!!
This annoyed the h*ll out of me.

Reg

Bando

Have not played the sim since I loaded those torps. Will let you know how they load after firing them whenever my crew decides to quit fishing on this nice balmy day in the Coral Sea SW of the Solomon Islands. Had a problem loading them in the reserve bays as I tried to stagger them but they were loaded from the bottom up. In the tubes however they loaded as I placed them.
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Old 07-07-07, 01:51 PM   #10
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Quote:
Originally Posted by Bando
Elder Pirate,

Not really related to this topic, but I see you have a mixed loadoud of torps. Can you check, after firing the torps if the right ones are reloaded?
I ask because I sailed around with a mixed load of MK10/14. Had MK14 in the tubes, MK10's as reload. After firing the MK14, I figured it would load up the MK10's, but instead it reloaded MK14's, which I didn't have!!!!!
This annoyed the h*ll out of me.

Reg

Bando
I usually turn off the auto torp reload so the anotha torps u hav in the torp stores are not turn into like 14s' instead of the 10s' u hav as reloads.
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Old 07-07-07, 03:39 PM   #11
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Quote:
Originally Posted by STEED
Full path details please.
\Silent Hunter IV\Data\UPCData\UPCUnitsData

File Ammunition with notepad

Example:

[Ammunition 12]
ID=Mk23Torpedo
NameDisplayable= Mark 23 Torpedo
Type= AmmoTorpedo
Subtype=Mk23TorpUS
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= 1943-01-01, 1944-01-15, 100
AmmunitionIntervalOptions2= 1944-01-16, 1946-12-31, 0
Volume= 1
PackSize=1

Change the line (last numbers in the line is "cost")
AmmunitionIntervalOptions1= 1943-01-01, 1944-01-15, 100 to
AmmunitionIntervalOptions1= 1943-01-01, 1944-01-15, 0

*Sidenote same folder file UpgradePacks edit for "free" guns/AA/radar

And don't forget to back up files before edit.
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Old 07-07-07, 05:36 PM   #12
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Quote:
Originally Posted by GT182
Never heard of a sub having to buy torpedos during the "real" WWII. Game or not, it just ain't right.
That argument was also made against SH3. So when brand new equipment is very rare, and there isn't enough to go around, who gets it first?

If the game counted renown for you, and didn't tell you how you were doing, and gave stuff to you when it decided you were ready, probably no one would complain, because they wouldn't know any better. I like knowing what my superiors think of me, and what I can get away with.
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Old 07-07-07, 05:47 PM   #13
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Quote:
Originally Posted by azn_132
I usually turn off the auto torp reload so the anotha torps u hav in the torp stores are not turn into like 14s' instead of the 10s' u hav as reloads.
Hmm, never thought of that. I'll give that a try.

Thanks for the tip.

Reg

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Old 07-07-07, 07:19 PM   #14
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So essentially the Mk 23 is just a reliable Mk 14, right?
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Old 07-08-07, 10:43 AM   #15
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Quote:
Originally Posted by switch.dota
So essentially the Mk 23 is just a reliable Mk 14, right?
Maybe so? I edited my beginning post to show that two Mark 23's that I fired under tankers hulls exploded under the keel. These may be the answer ?
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