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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
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Mark 23 ?
Last time at Pearl I had the opportunity to purchase 12 "Mark 23" torpedoes at 100 renown each. Did I waste 1200 renown or are these 23's better than the MARK 14's ?
![]() Hope their good ones for I'm heading back to the "South China Sea" to find a couple Fuso's or Taiho's and if lucky the mighty "Yamato". ![]() EDIT: Approximately 1 1/2 hours later ( game time after this pic was taken ) I was refueled at "Tulagi" ( Sub Tender in Solomon Islands ) and came across two juicy Tankers, unloaded four torps at them. Two were Mark 23 and two were Mark 14. After sinking both Tankers I turned around and headed back to sub tender Tulagi, refueled and resupplied the torps. Compare the pics, for the sub tender replaced the two Mark 23 torps for FREE. I use "Auto" torpedo loading so torps loaded same as they were fired, two Mark 23's on top, then the two Mark 14's. If this keeps up at the "Refits" I may never go home. lol ![]() BTW the Mark 23's were set to 16' depth as both tankers had 15' 1" to the keel. both torps exploded UNDER the keel. If this keeps up I'm allways useing Mark 23's. ( if I have enough renown that is. )
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#2 |
Frogman
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I think they ar MK 14's with the magnetic detonators removed/Disabled:hmm:
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#3 |
Ocean Warrior
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Edit the config for torpedo renoun E-P and they won't cost you a thing.
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#4 |
Ace of the Deep
![]() Join Date: Mar 2005
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Yes, they didn't have to buy them.
But renown is not monney. Its a measure of influence. And sometimes, for scarcely available prototypes or new technology, you had to use a little influence to get them.
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#5 |
Commodore
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However during wwII mark23 was the most used torpedoe. It replaced mark14 due to its flaws with the detonator and depth control. You shouldnt pay anything for a torpedoe that everyone used.
Basicly they differed in two things. 1. mark 23 was more reliable and 2. it didnt have the "slow" speed setting because it was rarely used. |
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#6 |
Ace of the Deep
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Actually I think they were converted back to Mark 14 - like - settings after a while, when the long range shots became more practical due to incressed enemy defenses.
BTW, starting with '44 they cost nothing.
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#7 |
Commodore
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Elder Pirate,
Not really related to this topic, but I see you have a mixed loadoud of torps. Can you check, after firing the torps if the right ones are reloaded? I ask because I sailed around with a mixed load of MK10/14. Had MK14 in the tubes, MK10's as reload. After firing the MK14, I figured it would load up the MK10's, but instead it reloaded MK14's, which I didn't have!!!!! This annoyed the h*ll out of me. Reg Bando |
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#8 | |
Lucky Jack
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#9 | |
Ace of the Deep
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![]() Quote:
Have not played the sim since I loaded those torps. Will let you know how they load after firing them whenever my crew decides to quit fishing ![]() ![]()
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#10 | |
Grey Wolf
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#11 | |
Swabbie
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File Ammunition with notepad Example: [Ammunition 12] ID=Mk23Torpedo NameDisplayable= Mark 23 Torpedo Type= AmmoTorpedo Subtype=Mk23TorpUS AmmunitionIntervalOptionCurrent= NULL, NULL, 0 AmmunitionIntervalOptions1= 1943-01-01, 1944-01-15, 100 AmmunitionIntervalOptions2= 1944-01-16, 1946-12-31, 0 Volume= 1 PackSize=1 Change the line (last numbers in the line is "cost") AmmunitionIntervalOptions1= 1943-01-01, 1944-01-15, 100 to AmmunitionIntervalOptions1= 1943-01-01, 1944-01-15, 0 *Sidenote same folder file UpgradePacks edit for "free" guns/AA/radar And don't forget to back up files before edit. |
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#12 | |
Eternal Patrol
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If the game counted renown for you, and didn't tell you how you were doing, and gave stuff to you when it decided you were ready, probably no one would complain, because they wouldn't know any better. I like knowing what my superiors think of me, and what I can get away with.
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#13 | |
Commodore
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![]() Thanks for the tip. ![]() Reg Bando |
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#14 |
Captain
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So essentially the Mk 23 is just a reliable Mk 14, right?
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#15 | |
Ace of the Deep
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