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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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This page has many interesting ships on it:
http://ww6.enjoy.ne.jp/~iwashige/modellist.htm Kazan maru (Toa Kaiun,2089grt) IJN Aux.Gunboat(Escort Sloop) Completed in Mar 1926. ![]() Peking maru (Dairen Kisen, 2266grt) IJN Aux.Gunboat(Escort Sloop) Completed in Dec 1937. Torpedoed on 28 July 44 at the west of Luzon by USS Aspro(SS309) after run aground. ![]() Chojusan maru (Chosen Yusen,2131grt) IJN Aux.Gunboat(Escort Sloop) Completed in Feb 1929. Torpedoed in the East China Sea on 9 Nov 44 by USS Queenfish(SS393). ![]() Note the landing barges on deck. THAT would be cool, just to have the barges the way there are trucks, etc. Kinka maru(Kokusai Kisen :later OSK,9306grt) IJA Military Transport Completed in Feb 1938. Heavily damaged on 14 Nov 44 in Manila Bay by US Carrier Aircrafts, later sunk. ![]() |
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#2 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
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Now that's a great link Tater. Is there any possibility to port these into the game?
Maybe Captain Cox knows That would be something........ ![]() |
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Kazan Maru, and Chojusan Maru both bear a striking reselblance to the small merchant and small passenger carrier in game already. They are basically merchants with loads of guns, a hydrophone, and perhaps a roll off DC rack.
This guy also did a set of "whale killer boats" which were impressed into IJN service as subchasers. |
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#4 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
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here's one that would be cool to see: http://ww6.enjoy.ne.jp/~iwashige/shinshumaru.htm
Shinshu maru (Army ministry, 8160grt) IJA Landing craft carrier Completed in Nov 1933. Bombed and abandoned on 3 Jan 45 off Takao. Finally sunk by USS Aspro (SS-309)
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Yeah, some would be cool, but I was thinking in terms of bang for the buck, so to speak. The Aux Gunboats are cool because they are dangerous, and somewhat common. They also are so similar to a couple stock ships as to make them possibly easier to do.
In terms of pure targets, the small stuff would be more important, 1000 tons and less. Then some Kaibokans. |
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#6 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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As a sidenote.. A few weeks ago, when I was messing with the 3D models and nodes etc, I managed to add extra Depth Charge Launchers (K-Guns) to the Asashio Class DD (incidentally a single Y-Gun fires two charges in the same direction so you need two Y-guns each facing the opposite way to get a "good spread").
Anyway, I then tried to take the Taihosan class small freighter and make a Q-ship. No Idea where it all when wrong, but it did. I added sensors from DD's etc up gunned it a bit and tried to add DC throwers on the aft decking. I since gave up, but I still think it would be a worthwhile idea for someone who is better at these things. I think the problem was using a merchant as a warship, I initially was setting the Type to a corvette.. but who knows what the problem was.. But from what I've read it was quite common for subs to encounter merchants that would hurl a few charges over the side. Not real Q-ships, they came later in the war I think. |
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