SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-12-07, 01:47 PM   #1
joea
Silent Hunter
 
joea's Avatar
 
Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
Default Was AI better in old games?

Well? :hmm:
joea is offline   Reply With Quote
Old 05-12-07, 02:47 PM   #2
flintlock
Ace of the Deep
 
Join Date: Oct 2006
Posts: 1,177
Downloads: 0
Uploads: 0
Default

I feel this is much too generalized a question.

The strength of a game's AI is title specific, and depends on the complexity of the title and the skill and talent of the AI designers and programmers. Some old titles had a strong AI, many didn't. The same is true of today's contemporary titles. Unless you're comparing apples to apples, your question is akin to inquiring whether or not the horsepower was better in older cars.

In answer to your question: Yes. No. Well, it depends.

--

Last edited by flintlock; 05-12-07 at 08:15 PM.
flintlock is offline   Reply With Quote
Old 05-12-07, 03:06 PM   #3
joea
Silent Hunter
 
joea's Avatar
 
Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
Default

Humphs, ok was AI better in the old WWII subsims, let's compare Silent Service and Silent Hunter I vs. SH2 and DC vs. SH3 and 4?
joea is offline   Reply With Quote
Old 05-12-07, 04:22 PM   #4
hoagiedriver
Seaman
 
Join Date: Sep 2005
Posts: 41
Downloads: 0
Uploads: 0
Default

I can't remember the AI from Silent Service II good enough to compare, but todays games load a lot faster than that one did!

I swear it took 5 minutes to load.

That sucked.
hoagiedriver is offline   Reply With Quote
Old 05-12-07, 04:41 PM   #5
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

I don't remember the AI from Silent Service and SS2 (it's been a long, long, long time) but I remember other disappointments with those games; still loved them, though.

The AI in Aces of the Deep was nice, with escorts ranging from stupid to scary.

Silent Hunter's escorts were a bit too good, but its worst flaw was that if you were submerged and had escaped the escorts, going to a higher time compression too soon would make them hear you and come right back to the attack. Very odd.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 05-12-07, 07:54 PM   #6
Rilder
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I suppose its kinda relative, in older games theres less for the AI to do, and such its probably less to code its tactics, and as we get further in the future more stuff has to be programed, so if you take an AI coder and have him recode an older games AI, he might be able spend the same time coding an AI with more tactics and such, and have him code a newer game were theres alot more an NPC or whatever does and he might just get basic functions and such to work.


Though I admit I haven't played alot of Pre-2000 games.
  Reply With Quote
Old 05-12-07, 10:29 PM   #7
Lagger123987
Grey Wolf
 
Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
Default

Old games suck except for silent hunter and aces of the deep.
Lagger123987 is offline   Reply With Quote
Old 05-12-07, 10:54 PM   #8
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,886
Downloads: 946
Uploads: 5


Default

Quote:
Originally Posted by Rilder
I suppose its kinda relative, in older games theres less for the AI to do,
This , with time the complexities have increased.

RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 05-12-07, 11:27 PM   #9
desertisland
Gunner
 
Join Date: Feb 2007
Location: Desert Island
Posts: 96
Downloads: 34
Uploads: 0
Default

Something about AI.

I forgot the term, but programmers are using it to describe the attempt the reproduce realistic human behavior, as oppose to creating a formidable opponent.

I actually prefer this sort of computer opponents over a super-strong AI. Opponents like these can be bluffed by feints or resort to erratic -- sometimes effective -- reactions when under pressure.
desertisland is offline   Reply With Quote
Old 05-13-07, 04:45 AM   #10
stabiz
Silent Hunter
 
Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
Default

I dont think the AI was better before, its just that that part of the industry has improved the least.
__________________
stabiz is offline   Reply With Quote
Old 05-13-07, 07:07 AM   #11
Biggles
Silent Hunter
 
Join Date: Sep 2006
Location: Sweden (I'm not a Viking...)
Posts: 3,529
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by Lagger123987
Old games suck except for silent hunter and aces of the deep.
oh please...don't give me any of that!

Total Annihilation!
Empire Earth!
Microsoft Combat Flight Simulator (1 and 2)
Medieval: Total War

Some ol' games.....TA is the best RTS this far, since it's so fast paced, brain dead and totaly enjoyable!
__________________
Biggles is offline   Reply With Quote
Old 05-13-07, 02:44 PM   #12
fatty
The Old Man
 
Join Date: Jul 2005
Location: Canada
Posts: 1,448
Downloads: 10
Uploads: 0
Default

Really AI has stayed about the same. I have yet to play a game where my computer opponent will analyze and predict my moves. and effectively counter them. The only exception is the Chessmaster series.
fatty is offline   Reply With Quote
Old 06-11-07, 05:51 PM   #13
GlobalExplorer
Admiral
 
Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
Default

I dont think so, but I think developers used to invest much more time into balancing and fine tuning the AI / gameplay which gave the player the feeling that the AI was just right because the level of difficulty was just right. Technically, the huge advances in CPU speed and AI algorithms should rule out any possibility that the AI nowadays could be worse than 10 years ago.

Generally my impression is that most new games nowadays come with pretty amazing engines (including AI) but completely lacking the last stage - balancing - which takes a surpisingly large amout of time - but is just absolutely crucial to the general experience.
__________________

GlobalExplorer is offline   Reply With Quote
Old 06-11-07, 06:36 PM   #14
FAdmiral
Pacific Aces Dev Team
 
Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
Default

Another thing I have not seen discussed here is the text-file variation
in most new games now. This influences the AI to a great degree.
Older games did not have this feature. You got the AI that came with the
game, period. Now the modders can make text changes and give the AI
different parameters. Like in SH4, you can adjust how the AI ships &
planes view the players sub and how they react to it....

JIM
__________________
If you\'re not taking losses, you\'re not doing enough.
RAdm. Kelly Turner, USN

**********************************
www.fairtax.org
FAdmiral is offline   Reply With Quote
Old 06-11-07, 09:04 PM   #15
bradclark1
Ocean Warrior
 
Join Date: Feb 2003
Location: Connecticut, USA.
Posts: 2,794
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by GlobalExplorer
Generally my impression is that most new games nowadays come with pretty amazing engines (including AI) but completely lacking the last stage - balancing - which takes a surpisingly large amout of time - but is just absolutely crucial to the general experience.
There you go! That hit the nail on the head.
bradclark1 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:28 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.