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Old 07-02-07, 08:39 PM   #1
Quagmire
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Default So who's fault is it, ATI or UBI???

Man it kind of sucks that an otherwise masterpeice of 3D world rendering is not fully realized by us ATI users. I am speaking, of course, of SHIV.

I am an x1950 user and I am experiencing a lot of what others have mentioned here. The "sun disk", the blinking distant textures, and the shimmering lighting effects on railings really ruin this work of art we call SHIV.

So who is gonna fix it. Is it an ATI driver problem or is it a 3D rendering problem? I tend to blame the 3D engine since all my other 3D games run perfectly with my x1950. Furthermore, the ability to apply AA was added as an after thought with a patch so it might be bugged.

ATI has been pretty good about fixing their drivers when a game has an issue. They just recently released a driver patch specifically for Armed Assault.

I hope the devs are fixing all the rendering anomolies in patch 1.3. If not, then we have to fix it.

Any experts in 3D rendering out there...
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums

I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums

A sad day has dawned...
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Old 07-03-07, 12:25 AM   #2
EAGLE_01
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"So who is gonna fix it. Is it an ATI driver problem or is it a 3D rendering problem? I tend to blame the 3D engine since all my other 3D games run perfectly with my x1950. Furthermore, the ability to apply AA was added as an after thought with a patch so it might be bugged."


How can it be a problem with SH4's engine when it runs fine on NVIDIA cards?

I'm running the sim on a 1050 series ATI, ('cause I'm a broke kind of person) and get the same problems, and it barely runs SH4, but if it does all these beautiful renderings on NVIDIA cards, it can't be the game. ATI, like I always knew, can't compete with NVIDIA. NV put 3DFX out of business, and ATI didn't even HAVE a 3D card then. They started trying to compete somewhere after 2000, and millions jumped on their bandwagon,
but they can never seriously challenge NVIDIA. This is the first ATI card I've bought since they only made like 16 MB crads, and I will NEVER buy another one.

Sorry about the rant, but ATI blows. they can't fix what they don't understand is broken.
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Old 07-03-07, 12:37 AM   #3
Capt. Shark Bait
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i've said this before in another thread, but i seriously doubt it's a driver issue. with my 850XT i had the disc running 7.5. i get a 2900XT on 7.5 and there it is, sun glare. i believe it's the way shaders are handled between this gen and the last, being 1k. the HDs aren't using pixel/vertex "shaders" pre se, but rather it unifies these as shader units that'll operate on pixels and vertices together, as i understand it.
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Old 07-03-07, 01:10 AM   #4
Quagmire
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Quote:
How can it be a problem with SH4's engine when it runs fine on NVIDIA cards?
Very simple. My other games run perfectly fine. Company of Heroes is beautiful, Medieval II is stunning, etc. Why do these games have no AA, AF or lighting issues with ATI but SHIV does?

I think the problem here is that SHIV was designed with AA not even being possible. They threw it in at the last minute in a patch.

God knows what they broke...
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums

I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums

A sad day has dawned...
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Old 07-03-07, 01:13 AM   #5
Quagmire
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Quote:
Originally Posted by Capt. Shark Bait
i've said this before in another thread, but i seriously doubt it's a driver issue. with my 850XT i had the disc running 7.5. i get a 2900XT on 7.5 and there it is, sun glare. i believe it's the way shaders are handled between this gen and the last, being 1k. the HDs aren't using pixel/vertex "shaders" pre se, but rather it unifies these as shader units that'll operate on pixels and vertices together, as i understand it.
I have no idea what you are talking about. But it seems very interesting. Could you please explain in "For Dummies" terms.

THANKS!
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums

I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums

A sad day has dawned...
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Old 07-03-07, 01:31 AM   #6
Ilpalazzo
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With all the technical complaints I'm surprised you didn't mention the adaptive aa green boarder issue and the flickering ocean.
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Old 07-03-07, 01:38 AM   #7
Quagmire
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I got rid of the green border by disabling Adaptive AA. It kinda sucks but I can live with it. However the poor sun glare/lighting is rediculous.
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums

I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums

A sad day has dawned...
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Old 07-03-07, 02:23 AM   #8
GTHammer
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All I know is that the next comp. I purchase isn't going to have an ATI card in it. I haven't had any major issues with it but am not overjoyed with it either.(IE plenty of frustration and some driver issues that caused me to roll back my system.) If things are the same or similar with something else then maybe I'll buy another ATI card someday but here's to hoping that day never comes...
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