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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Aug 2006
Location: Pittsburgh, Pennsylvania
Posts: 79
Downloads: 0
Uploads: 0
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i dont really care if this has been posted before and im not going to read through dozens of posts to find it so,
i think i have a major bug with the torpedo running depth. i play with 100% realism with no external view and every time i get the perfect solution, my torps always miss. I became curious on how i always missed and decided to go on a patrol with the external view on to see how i was missing consistantly. When i came across a lone merchant, i calculated the range, AOB, and speed using the length/time * 2 equation. I shot 3 torpedoes at him at the default running depth of 6 feet and guess what...they ran much deeper and went right under the little bastard. i just wanted to know if this is a known bug and if it will be addressed in the 1.3 patch. again, i didnt want to look through alot of posts to find something like this, so please no one flip out on me.
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USS Scorpion (SS-278) ![]() |
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