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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Nov 2004
Location: Calgary A.B Canada
Posts: 22
Downloads: 578
Uploads: 0
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Is it possible to remove both if so where & how. And would it make any difference to Frame Rates As my machine runs 17fps in Conning tower 17 to 20 in Control Room and 10 to 12 fps ot the Bridge same for external camera view
I have AMD 4200.64x2 pro Nvidia 6600LE 2gb RAM 300GB hard Drive (internal) 500GB hard drive (external) Any Advice would be Grateful Thankyou in advance Chris ![]()
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#2 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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[quote=Hartmann]I don´t know about seagulls but i know how remove the placton, the rocks,plants, and the water moving distortion
![]() remove or move to another folder : placton: misc/impurity.dds Water distortion: misc/turbulence.dds and underwater_disp_map.dds Plants and rocks: library\undersea.dat and vegetation_kit.dat it helps to have a nice and clear screenshots of underwater views, here is one but with underwater rocks Could be interesting resize the rocks and plants , because are too big and don´t have collition detection. the sub pass through the rocks In my 2200+ ,Gf6600 gt , 1 gb ddr400 i have between 15 and 25 frames in the navigation mission depending of the view. not very good performance but enough to see the game. It´s a sligh better in open waters Here we can see that the limitating factor in frame rates is the graphic card , no the cpu and memory.:hmm: ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#3 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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Good idea!
And is it me or do the Gulls work for the IJN... Case in point, sneaking into 'any' harbor @ 0300, taking quick scope sightings, and the bloody Gulls are circling me squawking away....Glad the AI Coastal guns and Gun Boats do not clue in on this one... even birds sleep ![]() Last edited by sqk7744; 04-10-07 at 09:18 AM. |
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#4 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
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I demand a mod to change the seagulls to Blue-footed Boobies!
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-AKD |
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#5 | |
Electrician's Mate
![]() Join Date: Sep 2003
Location: high above the big blue
Posts: 137
Downloads: 0
Uploads: 0
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#6 | ||
Stowaway
Posts: n/a
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-Inside the conning tower- "Up scope" "Yes Sir, up scope" *looks around* "OH SH%T! Crash Dive, ALLLLAAARRRMM, Seagulls sighted!!!!!!" :rotfl: |
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#7 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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Zactly
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#8 |
Gunner
![]() Join Date: Apr 2005
Posts: 95
Downloads: 8
Uploads: 0
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I noticed the gulls following me while submerged and was fearing the AI might catch on to this. Boat props stur up things like little fish that attact gulls . I don't think when they follow boats they are allways expecting you to thow them potato chips.
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#9 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
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Next time I'm making a run on a target near land, remind me to surface for a few minutes and man the AA guns to clear the skies
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