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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
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Try changing the name of the material, if an object uses a material with the same name as it's parent then it uses the parent's material, that's what happened with the small guns textures, they used a material named "default" and most ships have a material "default", so they used the ships texture.
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#2 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Austria
Posts: 1,070
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You should check your compass btw, not very useful atm.
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#3 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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right
![]() due to tga import via pack3d he writes crap into the dat and all coords are gone. but i have a solution. renamed the texture in the dat, placed them into tex folder and - works! screens later... ![]()
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#4 | |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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#5 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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Amazing and incredibly beautiful job, I like very much the design of the new uzo and Sehrohrkopf !
![]() CONGRATULATIONS ! ![]() P.S. : don't forget to add water drops on the periscope view ![]()
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![]() Last edited by Alex; 06-29-07 at 03:20 AM. Reason: had to give an advice |
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#6 |
Weps
![]() Join Date: Oct 2006
Location: Jacksonville, FL
Posts: 351
Downloads: 69
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urfisch - beautiful work. Can't wait to download when you're done!
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