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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Apr 2006
Posts: 47
Downloads: 24
Uploads: 0
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Hi there.
What really annoys me while playing is, that the number of visual damage on a ship is very limited... especially when there's a surface battle going on most shells don't even leave scorched areas where they hit... some torps rip big holes into the ship hull, other seem to do nothing. Is there a way to change the number of visual holes from attacks on a ship? If a ship won a serious firefight I want to see how bad it is damaged. |
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#2 | |
Bosun
![]() Join Date: May 2007
Posts: 69
Downloads: 3
Uploads: 0
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I have been asking the same thing across at the UBI SH4 forum for some time now......annoys the hell outa me to only ever see a max of 6 shell holes, and 5 torp holes.......
My original post on the other forums. Quote:
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#3 |
Sailor man
![]() Join Date: May 2007
Posts: 44
Downloads: 5
Uploads: 0
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Personally I would be afraid if I saw a ship with five giant holes ripped in it still floating along.
My game never seems to render more than two torpedo holes. Agreed on the deck gun shell holes though. |
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#4 |
Commander
![]() Join Date: May 2007
Location: a mile behind the sign"end of civilisation"
Posts: 444
Downloads: 24
Uploads: 0
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#5 |
Canadian Wolf
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Saw this as well. The .dds file converter comes in handy
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#6 |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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I posted this observation back when I was testing torpedoes, regarding visual damage effects...
See this link below (was in CCIP torpedo dud test thread) http://www.subsim.com/radioroom/show...&postcount=103 mraah |
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