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Old 06-19-07, 01:06 PM   #1
GoldenEagle8
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Default What do you use?

I would like to try to make some custom ships, but I don't know what program to use or how to use it. Can someone give me a link to a good SHIII compatable 3D creator program, and tutorial for it please? Thx.
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Old 06-20-07, 10:22 AM   #2
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Will Gmax work?
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Old 06-20-07, 10:40 AM   #3
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Quote:
Originally Posted by GoldenEagle8
Will Gmax work?
Yes, if it can import/export .obj files.
Gmax is a good choice and it has many tutorials and good support.

I suspect the reason that you have had no replies is because there is soooo much incorporated in the answer.

3D Modelling, UV Mapping, Texture creation, Hex editing, cloning/importing.

It makes the mind boggle. Only very few members can do all and most just specialise in one area.
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Old 06-20-07, 10:44 AM   #4
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Wings 3D is another good choice.
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Old 06-20-07, 11:49 AM   #5
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ok, that makes sence, I did find some tutorials on a site somewhere, the thing is, that I would like to know that it would be compatable with SHIII before I get to far in to it. Wings 3D worked you said? I'll look into that. Thanks!
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Old 06-20-07, 05:16 PM   #6
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wait, where are the .obj files?
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Old 06-20-07, 05:38 PM   #7
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Quote:
Originally Posted by GoldenEagle8
wait, where are the .obj files?
They are mostly embedded in *.dat files which can be opened for extraction/import by Sansal's Pack3d.

Instructions to use of Pack3D (3D units cloning tool) by Sansal


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Old 06-20-07, 05:41 PM   #8
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To access the objs you need a Java tool called pack3d (do a search on these forums) it will extract the objs, tgas and other files from the DAT file found in the folder for each ship/sub/aircraft

(ssB beat me to the mark... oh well
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Old 06-21-07, 12:11 PM   #9
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Thx every one!

It was a big help.

But how do I know if it will show up the right size in the game, as in, how do I know if it won't show like a toy or an Iron wall on the horizon?
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Old 06-21-07, 10:41 PM   #10
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Ok, here is what I started, looking at this is it possible to tell if I am I any where near what I need to do?





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Old 06-21-07, 11:57 PM   #11
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Quote:
Originally Posted by GoldenEagle8
Thx every one!

It was a big help.

But how do I know if it will show up the right size in the game, as in, how do I know if it won't show like a toy or an Iron wall on the horizon?
I always base my vessels on the default ships, so in order to get the right size I expand or shrink the 3d model a given %age, based on the size of the parent ship. If you are starting completely from scratch I guess you could import an existing ship into your model as a reference and then delete it when you are through.

Nice work BTW - are there any particular types of ships you are interested in making?
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Old 06-22-07, 11:24 AM   #12
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Hey, thats a good idea, I'll import another ship to compare it to, I didn't think of that.

I want to make mainly cargo and passenger ships, I would to try big battle ships, but I'm going to start with something a little simpler (I assume merchants are easier) Don't want to deal wih the guns really right now.
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"I thought so little, they rewarded me by making me the ruler of the Queen's Navy." ~Sir Joseph Porter (HMS Pinafore)
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