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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jun 2007
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I'm brand new to the silent hunter series, and realistic simulation games in general but thanks to the video tutorials here, I've really been able to take to manual targeting. The other day I was able to take a merchant out using only sonar thanks to the advanced targeting solution guide on this site.
My only problem is, when I'm not expecting an enemy, and I'm not prepared and at a good optimal firing position, and I don't have alot of time to make calculations especially when there's bad visibility, what am I supposed to do? let me give you a situation, I'm heading towards a convoy and a warship notices me and starts heading directly towards me at about what I estimate (roughly) to be 25-30 kts. In this situation it's also raining and is very dark so I'm unable to identify what kind of japanese warship it is. Since it is heading directly towards me, should I choose to fire a torpedo I'd have to hit a very small target which is out of the question for a ship that I can't identify and is taking evasive manuevers... (this just happened to me :/) so what am I asking is: realistically, how should I deal with a situation with this so that I ultimately get a kill? thanks a bunch |
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#2 |
Planesman
![]() Join Date: May 2007
Location: San Francisco, California
Posts: 185
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Hopefully someone with a bit more experience will provide some insight, but if it were me in that situation I would crash dive and make like a hole in the water once below the thermal layer: chances are if it's spotted you and decided to head straight for you at that kinda speed, it's probably a destroyer. You don't want to tango with those unless you've got no other choice, or you don't mind reloading a saved game. (I've recently taken to never reloading saved games when I get blown to bits. I've noticed it tends to make me a little more cautious and careful 'cause I don't want to start the whole career over again.)
If you've absolutely got to fire a torpedo, for a ship that's heading straight for you you don't really need to do any calculations 'cause the only thing that really matters in that case is the bearing. Why risk it, though? Run away and live to fight another day. ![]() nomad_delta |
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#3 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
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Crash dive as deep as possible.
If you really want to get a shot off and he's coming right at you, don't worry about ID'ing him. ID it as a merchant or whatever, get the bearing, AOB, and speed and fire a spread. The distance won't really matter. Then crash dive as deep as possible. |
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#4 | |
The Old Man
![]() Join Date: Apr 2005
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Good luck!
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#5 | |
Swabbie
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#6 | ||
Planesman
![]() Join Date: May 2007
Location: San Francisco, California
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nomad_delta |
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#7 | ||
Watch
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#8 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
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I agree with all of the above, except that in this situation, I would wait till the last possible second to launch torpedoes. Go to flank speed, periscope depth. Use the hydrophone to continously check his distance and bearing. Set TDC bearing to zero degrees, target AOB to 0 degrees, and wait till you reach just beyond the torps' minumum range, (remember to take into account you and your target are closing fast), raise the periscope, either use the rudder or the salvo offset for final adjustments and let one loose.
Do not evade yet! Start diving, but try to get as close as possible before turning away, and make sure he knows you are still there(this will help keep the target from making evasive manuevers). Wait as long as you can, or at least till you either hear the torp hit, or decide it's missed, or the target is almost on top of you, then turn hard right or left. Since you are allready at flank speed you will dive and turn fairly quickly, and the target will not be able to follow your turn from this angle and will overshoot. At this point, turn hard in the opposite direction to a course that is 90 - 180 degrees from your original heading, going to silent running when applicable. Note: Since this is an unusual manuveur, I've only actually done it twice in my SH3/SH4 career. The first time was in the center of a convoy when I noticed a rather large (a corvette, if I remember correctly) ship bearing down on me. Target was sunk, barely made it out of the way before being taken under with it. The second time was when I got picked up trying to sneak up on a convoy. Torp missed the target, but never could find me again, and the evasive manuveur helped my approach to a now undefended convoy. ![]()
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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