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#1 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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The title says it all.
I've used for 4 years an ati card and the graphics in dw was decent. Nothing fancy but not horribile either. Now I've built a new computer and decided to go Nvidia this time. The new card is a mid range XFX 7900 GS, and unfortunatley I'm getting banding in every game I have. And I don't know how to get rid of it or if its even possible with an Nvidia card. I've tried all settings in the control panel but nothing works. I need help from some DW players that have an Nvidia card. What drivers are you using and most important what setting do you have selected in the control panel. Tell me that banding can be eliminated otherwise I'll have to go back to ati. For those that don't know : Banding is an effect where instead of having a full color like a band of blue, or green or red etc... you get a band of graduated colors going from clear green to deep green, deep red to light red, and so on. And it affects visual quality in games. |
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#2 |
Navy Seal
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I use Starstorm drivers and found them to work good. I don't know where to get them (I got them from a buddy). I'll ask my buddy to post a link here, unless somone else knows where they can be found and posts first.
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#3 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
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It is the bad graphics I talk about all the time. DW runs in 16 bit mode only, which is just absurd these days.
ATI cards use dithering to fake more colors. nVidia cards don't. This banding cannot be disabled in any way, nor dithering can be disabled on ATI cards, as far as I know. I like nVidia more, since ATI's dithering can create strange patterns and it moves all the time. It brings a lot of stress to the eyes, at least to my eyes. But all the other things should work in the same way .. reflections, shadows, and so on. Detail textures need some extra video memory, but that should only be problem on some old notebooks, not on recent videocards. |
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#4 | |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
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#5 | |||
Admiral
![]() Join Date: Apr 2005
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Why can't I have a graphics card that has good rendering and excellent drivers under linux ? ![]() I knew that Nvidia cards rendered at 16 bit or 32bit but I didn't imagine that would have such a terribile effect on DW or on any other game that uses 16bit color. I've tried also SH III and Orbiter and these don't use 16 bit graphics but the banding is still present. What a shame. ![]() Quote:
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Its true that ATI may not have the greatest drivers on earth, but their cards are second to none when quality of the image is taken onto account. Oh well, this will be my first and last Nvidia card until they manage to improve visual quality. Live and learn. ![]() |
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#6 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
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Post screenshots .. maybe I don't understand what you are talking about ..
I had ATI, now I have nVidia. DW looks better I think, even with banding. But I see no banding in other games, including Orbiter. I think it is not problem of ATI or nVidia. 16 bits graphic is just obsolete, DW is only game I now which does not support 32 bits. As a developer I also absolutely see no reason for that. |
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#7 | ||
Admiral
![]() Join Date: Apr 2005
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Its absolutely atrocious. Way way badder than what you get with an ATI card. Orbiter as far as I know lets you choose between 16 and 32 bit graphics. Even if you chosse 32 bit graphics banding is present. Its not as evident as in DW or SH 3 but its there. While you're in orbit, try zooming on the atmospheric haze at the maxmium zoom. You will see a very light banding effect. You don't notice it without zooming though. Quote:
The answer from SCS was that they couldn't for $$$ reason develop a new 32 bit graphics engine. So they used a modified (?) version from the engine of sub command. And that was 16 bit graphics. Now the irony, is that even if sub command is 16 bit graphics, it doesn't look as bad as dw does. And thats something I really don't understand. :hmm: |
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#8 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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Hm .. this calls for side by side visual comparison. But I only have nVidia now.
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#9 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
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Err what about some screenshots? What the hell is banding btw
![]() Thx for the info that DW is supposed to be played at 16 bit. I had some minor graphics glitches with 32 bit desktop.
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#10 | |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
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DW just always runs in 16 bits. |
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#11 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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![]() ![]() Look at the light reflection. You can see individial bands of colors. That is called banding. nVidia 7300 go. |
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#12 | ||
Navy Seal
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#13 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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@ TLAM Strike : those are very nice images.
You would be so nice as to post 2 more images : one at night with the clouds and one during day underwater. The quality in those images rivals those of my old ATI card. ![]() What Nvidia drivers are you using by the way ? I'm using XFX latest drivers, 94.xx something. |
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#14 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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Those images are dithered using 4x4 regular pattern. Which is pretty good algorithm. Unfortunately ATI uses error diffusion, which results in very different patterns with just a slight change in part of the image.
Now how do I turn this on !? Please post card type, and more drivers info. Also check if you can switch dithering somewhere in settings. |
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#15 | ||
Navy Seal
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