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#1 |
Watch
![]() Join Date: Aug 2004
Location: Toronto, Ontario, Canada
Posts: 18
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Am having problems with Seawolf campaign missions 3 & 4:
1. In missile test mission, I have no problem getting my boat in position to observe the missile test. I have the periscope, ESM & Radar masts all raised in preparation, but I never receive a message saying whether or not I was successful in monitoring everything. I'm really scratching my head over this, as i'm positive that I'm not being detected by either surface or subs. 2. In the severomorsk mission, I have no problems getting to the drop off point in time, but can't deploy my SEAL team. I right-click on ownship when I'm in the area, but no joy. Does anyone have any feedback on this? Until DW becomes available in Canadian stores, I'll still be playing SC and would like to keep going with my campaign. Thanks in advance, Cale |
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#2 |
Watch
![]() Join Date: Aug 2004
Location: Toronto, Ontario, Canada
Posts: 18
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**bump**
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#3 | ||
Commander
![]() Join Date: May 2001
Location: At sea (again)
Posts: 457
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__________________
There is a forgotten, nay even forbidden word, which means more to me than any other. That word is England |
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#4 |
Swabbie
![]() Join Date: Dec 2005
Location: The Netherlands !!!!
Posts: 8
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As you are on the aquired drop off point, you dont select youre sub or tubes....like you launch uuv´s and stuff, but you right click on the landtarget, this creates an option: "engage with"....there is the aslm rockets and stuff, and also youre special forces, be sure to launch NOT at 2200, like the mission says but before this time, 2145 or 21 55 works always.....dont know if there is a "to soon "launch time.
Good |Hunting |
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#5 |
Watch
![]() Join Date: Aug 2004
Location: Toronto, Ontario, Canada
Posts: 18
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Awesome!!!
![]() Thanks for the advice, I'll give it a try when I get home tonight! Cheers & happy holidays, Cale |
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#6 |
Swabbie
![]() Join Date: Dec 2005
Location: The Netherlands !!!!
Posts: 8
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hahaha, youre welcome.
As for the first mission, just add a range circle at start of the game, i always do this, 2 miles or 4 miles, those are the subs detection ranges. draw a circle what the mission range says, get within that range to the ship, be sure to have exactly 70 feet, for the periscope, then monitor, and the photo isnt that important, just raise all instruments, and the mission will get an update. im just doing all mission over now, so if you have anymore questions, pm me...im at mission 6 now. Have fun, and happy holidays to...... |
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#7 |
Swabbie
![]() Join Date: Nov 2004
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Hey Sonny160.
I've been notified about a reply from you but I can't find it! Directions please! regards. ![]() |
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#8 |
Swabbie
![]() Join Date: Dec 2005
Location: The Netherlands !!!!
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When 1700 passes you have to get a small message, wich says something like, complete....leave battle area or go to deep waters, you can end it right there, if not ? then you might have a bug. cause after you find it and remain undetected, you should complete it quite easy, i just staid to the coastline, and tracked it with port towed array, 1 knot, then end mission.
Good luck next mission is tougher :-D |
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#9 | |
Watch
![]() Join Date: Jun 2007
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I raised all necessary masts - ESM - Periscope - Radio. had the Starboard TA deployed also and maneuvering about 7knts. The only things I didn't have up were, the Wire and the Radar Mast-for obvious reasons. Contacted the Udaloy, the Neustrashimyy, and the Airbus via Sonar crew - all displayed on my Nav map, and clicked and snapped the Udaloy at the time of firing. Result. Goal 1:Remain undetected - Failed. Goal 2:Start collecting data - Success. Goal 3:Observe Missle Firing - Failed. Goal 1 is mute IMO, because if I was detected - the Udaloy would delay the test as it says in the mission brief - and as I have made it do so in previous attempts. Check this thread: http://www.subsim.com/radioroom/showthread.php?t=82267 I think they must have got something wrong somewhere. ausraider. Ver. 108e. SCU. Last edited by ausraider; 06-10-07 at 02:25 PM. |
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#10 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
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Missle Test FIXED
Okay, here you guys go, please be gentle - it's my FIRST ever mod.
The file is the one for a Seawolf, but that in itself was customized from the 688 one. This WILL work, so long as you do the following... it can also be converted back to the 688i ship if so desired using the mission editor. Okay, copy my file over the original in the following (std) folder C:\PROGRAM FILES\ELECTRONIC ARTS\SUB COMMAND\SCENARIOS When you enter the mission you will be quite close to the UDALOY but in it's baffles, I suggest that you maintain a speed of about 12kts and heading 270. Mark on the map the points 42-20n and ??-14-e as per the mission instructions. When you get within a few hundred yards of the udaloy, slow to about 3kts and rise to 68ft. When you get the message that you've entered the area to monitor the missle test, set speed to 0. DO NOT raise ANYTHING When the missle test is complete you will get a message, about 1 - 2 minutes after that you will get the mission complete. As long as you've done the above you will get a full pass with no detection. Is that okay for everyone? Unfortunately I don't have a working site with which to host the file, so please leave your email here and I'll send it to you. Hope that helps... Elphaba |
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