SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-04-07, 08:29 PM   #1
Packerton
Sonar Guy
 
Join Date: Apr 2007
Location: Newfoundland,Canada
Posts: 398
Downloads: 6
Uploads: 0
Default Who thinks they should of added a Request rescue feature?

I mean in real life if your rudder got destroyed out to sea coulden the Sub captain call for a pickup if he wasent too far in enemy territory?
Packerton is offline   Reply With Quote
Old 06-04-07, 08:32 PM   #2
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Not a bad idea.

I'm pretty sure this sort of thing happened in RL.

But hey its a game (shrug) and the "feature" isnt in the game.

In real life there was no save games :p
SteamWake is offline   Reply With Quote
Old 06-04-07, 08:45 PM   #3
TriskettheKid
Planesman
 
Join Date: Jan 2007
Posts: 186
Downloads: 13
Uploads: 0
Default

Funny enough, I had somewhat of a rescue recently.

I was on my 5th or so patrol, and it was around August of '42. I was returning from a successful infiltration off Hokkaido when I ran into a massive IJN taskforce comprising of a Yamato, Three Fusos, two carriers, some heavy cruisers, and the requisite DDs.

Counting my lucky stars, I set up for my shot and let loose as many fish as I could fire and reload before things went to hell (it was aorund 8 fish, give or take).

Anyways, I had successfully downed two Fusos and a heavy cruiser, when the DDs finally caught up to me. About 2 hours later, they left, leaving me with flooding and the like, though by that time I had made it the few km to shallower waters (around 200m). Then things went to **** on my sub. Flooding increased, and within minutes I was dead.

To my surprise, though, I was told after my death screen that I should have faced a court-martial for losing the boat, and that I was lucky to stay in the service and get a new boat.

I accepted, and was ready to go on my next patrol.

Now that I think about it...maybe my SH4 Captain is Jesus...
TriskettheKid is offline   Reply With Quote
Old 06-04-07, 09:30 PM   #4
TheSatyr
Captain
 
Join Date: Apr 2002
Posts: 545
Downloads: 0
Uploads: 0
Default

In r/l HQ would occasionally order a sub to meet up with a damaged sub to send over spare parts.(primarily engine and electronic parts),but rescuing an entire crew was only done once as far as I can recall. When the Darter ran aground I believe the Dace and possibly another sub rescued the crew...which was ballsy since it happened during the Battle for Leyte Gulf not too long after the Darter and Dace had smacked down 2 Heavy Cruisers and damaged another one. The Japanese weren't all that far away at the time.
TheSatyr is offline   Reply With Quote
Old 06-04-07, 09:32 PM   #5
Reaves
The Old Man
 
Join Date: Sep 2004
Location: Melbourne, Australia
Posts: 1,509
Downloads: 4
Uploads: 0
Default

Silent Service 2 had that for when you ran out of petrol.
__________________
Reaves is offline   Reply With Quote
Old 06-04-07, 09:38 PM   #6
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default

There should definetely be some alternative for when you're out of gas, or when your rudders or engines are broken. Having to quit the game is just too silly.
Safe-Keeper is offline   Reply With Quote
Old 06-04-07, 09:59 PM   #7
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by TriskettheKid
Funny enough, I had somewhat of a rescue recently.

I was on my 5th or so patrol, and it was around August of '42. I was returning from a successful infiltration off Hokkaido when I ran into a massive IJN taskforce comprising of a Yamato, Three Fusos, two carriers, some heavy cruisers, and the requisite DDs.

Counting my lucky stars, I set up for my shot and let loose as many fish as I could fire and reload before things went to hell (it was aorund 8 fish, give or take).

Anyways, I had successfully downed two Fusos and a heavy cruiser, when the DDs finally caught up to me. About 2 hours later, they left, leaving me with flooding and the like, though by that time I had made it the few km to shallower waters (around 200m). Then things went to **** on my sub. Flooding increased, and within minutes I was dead.

To my surprise, though, I was told after my death screen that I should have faced a court-martial for losing the boat, and that I was lucky to stay in the service and get a new boat.

I accepted, and was ready to go on my next patrol.

Now that I think about it...maybe my SH4 Captain is Jesus...
Well obviously you were possesed with a higher power to drop that kind of tonnage !
SteamWake is offline   Reply With Quote
Old 06-05-07, 12:25 AM   #8
vindex
Planesman
 
Join Date: Apr 2007
Posts: 192
Downloads: 17
Uploads: 0
Default

You should be able to request rescue and end mission but with a serious hit to renown.
vindex is offline   Reply With Quote
Old 06-05-07, 12:37 AM   #9
mfddan
Watch
 
Join Date: May 2007
Posts: 22
Downloads: 0
Uploads: 0
Default

Wasn't there a post about using battery power to return home? I remember someone saying the game has it that all you need to do is surface to recharge batteries. You don't have to be moving with your diesels to charge them. If that's the case you can get home without fuel. It would take awhile and is unrealistic but you could at least get back to start another patrol. That wouldn't help though if your engines are broken. I've never run out of fuel yet. I've always made it home except for being sunk. I usually run out of torpedos before fuel.
__________________
"Cry Havoc, and let slip the wolves of war!"
mfddan is offline   Reply With Quote
Old 06-05-07, 11:21 AM   #10
TriskettheKid
Planesman
 
Join Date: Jan 2007
Posts: 186
Downloads: 13
Uploads: 0
Default

Quote:
Well obviously you were possesed with a higher power to drop that kind of tonnage !
As I found with SH3, it's all about where you hit the enemy.

The cruiser was easy...it went down in one shot. Hit right under a turret, so I'm guessing the ship's ammo was to blame.

The two Fusos went down pretty much the same way. Both took one hit aft, and started to roll. One took another shot aimed right to the side of a turret to sink, the other took two more.

The Yamato ate the other three fish I sent, with no signs of major or crippling damage. I'll find her weakness, though. I did with all the ships in GWX, and I'm sure I can do it again here.
TriskettheKid is offline   Reply With Quote
Old 06-05-07, 12:27 PM   #11
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

On a historical note the Yamato took 12 mk14's and around two dozen 1,000 bombs before she finaly rolled on her side. Those are just the ones that hit.

Even then she still did not "sink" untill her powder magazine lit off literally splitting her in half.

All this "Cruiser went down with one fish" ... just remember its just a game.
SteamWake is offline   Reply With Quote
Old 06-05-07, 02:25 PM   #12
donut
The Old Man
 
Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
Beam me home Scotty !

SHI had a abort mission option, but it got an verbal ass chewing from ComSubPac.
donut is offline   Reply With Quote
Old 06-05-07, 02:29 PM   #13
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,253
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by donut
SHI had a abort mission option, but it got an verbal ass chewing from ComSubPac.

Yeah, a feature like this would be cool but they also retire you as well!!!! Make you think twice before doing something nuts with a 55 million dollar sub!
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 06-05-07, 08:08 PM   #14
TriskettheKid
Planesman
 
Join Date: Jan 2007
Posts: 186
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by SteamWake
On a historical note the Yamato took 12 mk14's and around two dozen 1,000 bombs before she finaly rolled on her side. Those are just the ones that hit.

Even then she still did not "sink" untill her powder magazine lit off literally splitting her in half.

All this "Cruiser went down with one fish" ... just remember its just a game.
I'm well aware of that.

However, every ship has her weakness. Let us not forget the HMS Hood, which went down because of a single salvo that happened to hit her ammo bunker. Let us not forget the RMS Lusitania, who sunk because of a single torpedo.

I'm just saying, game or no, every ship has a weakness. It's just that since this is a game, as was GWX, it's much much easier to exploit these weaknesses.

As for the Yamato, she has her weakness, too. If I recall correctly, the Yamato's weakness was that her armoring did not extend fully to her bow or stern.
TriskettheKid is offline   Reply With Quote
Old 06-05-07, 09:13 PM   #15
nattydread
Captain
 
Join Date: Jan 2004
Posts: 498
Downloads: 2
Uploads: 0
Default

Or atleast let you end the patrol and have the game roll teh dice weither or not your survive and weither you get to keep your career.
nattydread is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:43 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.