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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Hi, All.
RadarSweep.7z Author: Anvart. This mod is for SH4 game ver. 1.2. This mod fix mistake in script shader file (PPIRadarPS.fx). Now you can see stock grid on radar display. On a plan of developers the grid is made of a celluloid film with grid figure and it is put from above on the radar display (I think it's R/L). I also have cleaned word "Range:" from the radar display (in SHControllers.act file). In this mod the size and the form of radar markers also are changed. Main marker is small circle, additional markers are the slanting cross and the cross. Added: If you wish to switch the marker image (radarContact1.dds file), you should press and keep key Ctrl ... If you liked radar views on pictures you can download Cameras_dat.7z file. All files are on my FileFront page in SH4 folder. Usual mode of a radar: ![]() Radar noise mode: ![]() Not stock grid: ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 06-05-07 at 03:09 AM. |
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#2 |
Seaman
![]() Join Date: Jan 2006
Location: France
Posts: 34
Downloads: 0
Uploads: 0
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Thanks
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#3 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Er, I just downloaded it, and got a black display...
There is no grid texture, there is only one shader file - I would have expected at least two - one for "lots of noise" version and one for clean version.. hmm, ok I think I found it.. we are supposed to edit ourselves then.. |
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#4 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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REQ. Better install directions,this is a must have mod, think JSGME please.
![]() If you can't find download,try this link. http://files.filefront.com/RadarSwee.../fileinfo.html Last edited by donut; 06-03-07 at 05:25 PM. |
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#5 | |
Canadian Wolf
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![]() RDP |
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#6 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() Quote:
Now you can to use stock ppiCircles.dds file for radar grid, and radar noise mode is accessible now ... ppiCircles.dds file is in Misc folder ... ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#7 |
Ace of the deep .
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слова благодарности
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#8 |
Planesman
![]() Join Date: Sep 2002
Location: Canada
Posts: 185
Downloads: 94
Uploads: 0
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What is the radar noise mode for? At first glance, I would think it's a way of detecting other radars in the area causing interference, but does SH4 allow for that?
Is the radar noise meant for some other purpose?
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#9 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Hi, All.
In SH4 Radar Noise mode must to be switched by hardcode (electromagnetic interference or radar damage events) ... If you wish to test Radar Noise mode, write double slash (in a green circle on picture) ... ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#10 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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And... can you upload that Editor called UltraEdit 32 please... |
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#11 | ||
Admiral
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#12 |
XO
![]() Join Date: May 2005
Location: Denver, CO.
Posts: 403
Downloads: 49
Uploads: 0
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Thanks Anvart!
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#13 |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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Anvart,
If I didn't say this before, I'd like to say Great Work!!! ![]() ![]() Your new PS code is making my head spin ![]() I like the idea with the radarcontacts. I wish the Dev's made 8 different sizes and applied them according to range and azimuth. Although my HLSL language is basic, I wish they had the contacts as another TEXCOORD ... could have been some possibilties, perhaps. Mraah |
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