![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
![]()
Basically, I already know how to edit the maximum depth at which one can launch torpedoes, but what I want to know is, what is the maximum known depth from which a WWII U.S. submarine launched torpedoes?
|
![]() |
![]() |
![]() |
#2 |
Sparky
![]() Join Date: Apr 2007
Location: Bucharest, Romania
Posts: 153
Downloads: 24
Uploads: 0
|
![]()
The deepest I've read is in a post by AVGWarhawk - USS Torsk, Mark28 torp, 400 feet. Here's the link: http://www.subsim.com/radioroom/showthread.php?t=116106
At work, don;t have time to research sub issues on my own, so I'm taking in everything I can find on this great forum. ... and to think I played SHIII without knowing about this forum, editing my .cfg files by myself, lol. But I did get here in time to get the Grey Wolves expansion ![]()
__________________
________________________ Semper ubi sub ubi ubique. |
![]() |
![]() |
![]() |
#3 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
|
|
![]() |
![]() |
#4 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
|
![]()
I asked in the thread Argus linked to on sonar being good enough for deep torp launches for Mk27s, and if a mod has fixed sonar. Also asked if Patch 1.3 would be needed to fix sonar for SH4 before this is able to be done.
Input needed as I haven't tried using sonar yet, seeing it's not working as it should.
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
![]() |
![]() |
![]() |
|
|