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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
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Hi
I just got back to base after my first patrol. Need to refit at Midway, the to return to base at Peral Harbour. In this area when I tried to use time compression at 2048 everything slowed to 1fps. Anything over 512 caused problems. It was a bit frustrating because it took ages to complete the patrol. Anyone experienced this?
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#2 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Harbor traffic? Keeping track of large numbers of ships such as in a large convoy or a harbor taxes the game engine, and thus your system.
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#3 |
Engineer
![]() Join Date: May 2007
Posts: 211
Downloads: 0
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Yeah basically it has to draw all the land and the various harbour activities and what not, on top of everything else thats happening out at sea.
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#4 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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By the way if you zip into or near a port for refit at 1024 or higher you may not even get the chance to refit you will just zip by. Just have to show a little patience. |
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#5 |
Engineer
![]() Join Date: May 2007
Posts: 211
Downloads: 0
Uploads: 0
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The best way is to slow the compression down gradually as you get closer using the keypad (using the mouse is too unreliable). As soon as you notice a hit in framerate slow it down. It's a good idea regardless because of the increased activity around the harbour you'd crash into something anyway.
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