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Old 05-29-07, 11:54 AM   #1
Pevs86
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Default Question about Damage and Torps

Gotta first explain the situation...

Sitting in between the middle and 2nd line of a Taskforce, Heavy Cruisers behind me and 2 ACs infront of me.

I fire 4 torps at the 2 ACs, and as I'm lining up the Cruiser, there's a MASSIVE explosion diretly over (or maybe inside?) my Aft torp room.

I checked the log, 3 of my 4 torps hit the ACs. Checking the log it didn't miss, so I'm assuming it didn't run, detonated inside the sub? But then it was my rear tubes and engine room that took all the damage.

Enter problem number 2... huzzah!

I manage to control flooding at about 160m, by then I'm basically vertical so blow ballast and come to the surfice and level out - result - immediatly come under fire, of course, but no hits - just some AA fire - so I set periscope depth, as I said - flooding controlled, boat level. Now after about 15seconds at PD I begin to sink like a brick, all the way down to death depth

So the way I see it is,

The massive explosion could only have been:

1. The H Cruiser launching a massive, single, DC

2. The stray 4th Torp firing, sitting stationary in the water (whilst I moved forward) then detonating whilst I was over/underneath it.

3. Detonation in the tube for whatever reason.

The sinking I don't understand. Damage reports said flooding was fine, the only areas that were damaged were Engines and Aft Torps, all pumps were intact.

If anyone can shed any light on anything I'd be grateful... was really impressed with saving the sub only to have glory stolen at the last moment not to mention my first 2 AC kills...
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Old 05-29-07, 12:09 PM   #2
AVGWarhawk
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Circle running torpedo........
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Old 05-29-07, 01:19 PM   #3
Pevs86
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Quote:
Originally Posted by AVGWarhawk
Circle running torpedo........
Wassat?

I'd deduce it literally did a loop and hit my ship, but is that modeled ingame?

If so that'd be very impressive.
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Old 05-29-07, 01:22 PM   #4
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Quote:
Originally Posted by Pevs86
Quote:
Originally Posted by AVGWarhawk
Circle running torpedo........
Wassat?

I'd deduce it literally did a loop and hit my ship, but is that modeled ingame?

If so that'd be very impressive.
Yes, there are circle running torpedoes in the game. Nice touch from the developers. I have not had one yet but others have had the conning tower blown off by them Bad part is the sonarman says nothing at all about a circle runner............I think he has a death wish.......
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Old 05-29-07, 02:05 PM   #5
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I have sank to the bottom with a self inflicted torp and I’m only doing the Training. Hello to all, my first post in this forum. First, I have tried to turn the Radar on in the Training modes with no luck. One thread from this very interesting forum stated Radar doesn't show up till later missions in the future...hope this is true because several reviews, including GameSpot, claimed there was a flaw in the Radar...Verification on this would be greatly appreciated.

Lastly, I must be a real armature since for the life of me I can't sink one merchant ship in the final mission in the Training segment (Envoy killing). I put 4 torps in a merchant ship and the damn thing just won't sink. I have realism on 52% just as an FYI. As my skill gets better I plan to plot the solutions because the guy I have doing that doesn't seem to be that good. Any help would be appreciated. Many thanks up front folks.
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Old 05-29-07, 02:17 PM   #6
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Quote:
Originally Posted by TheRealOmegaMan
I have sank to the bottom with a self inflicted torp and I’m only doing the Training. Hello to all, my first post in this forum. First, I have tried to turn the Radar on in the Training modes with no luck. One thread from this very interesting forum stated Radar doesn't show up till later missions in the future...hope this is true because several reviews, including GameSpot, claimed there was a flaw in the Radar...Verification on this would be greatly appreciated.

Lastly, I must be a real armature since for the life of me I can't sink one merchant ship in the final mission in the Training segment (Envoy killing). I put 4 torps in a merchant ship and the damn thing just won't sink. I have realism on 52% just as an FYI. As my skill gets better I plan to plot the solutions because the guy I have doing that doesn't seem to be that good. Any help would be appreciated. Many thanks up front folks.

First of all. The Radar isn't flawed(at least not in the training scenarios.) There are bugs in it and such but it doesn't become available until the later years. So don't worry 'bout not being able to turn it on. As for your second problem with sinking the merchants...Sometimes they go down hard. According to what I've read and through some experience I find torps do maxium damage when they explode under or low on the keel. To accomplish this you need to make sure they are set to detonate by contact+influence under torpedo settings(switch to the setting at the bottom of the position keeper). Then you need to adjust your torpedo running depths accordingly, note that his must be done for each torp, its not universal. The manual suggests the following depths, but you may want to add a little or subtract a little depending on how rough the seas are.

Battleships 20 Feet
Heavy Cruisers, Carriers, Large Merchants 12 Feet
Light Cruisers, Small Merchants, Submarines 10 Feet
Destroyers 6 feet.

Hope this helps.
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