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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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I posted a reply in another thread and relised I was a bit off topic.
http://www.subsim.com/radioroom/show...=104257&page=3 So heres a new thread... Renown... How do you think it should be awarded? On the basis on tonnage, Percieved threat through Kriegsmarine eyes, Or a completely different way?
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![]() Sir Humphey Appleby, GCB, KBE, MVO and MA. Britain's Greatest Orator, well bar that Churchill fellow.
Last edited by Hakahura; 05-28-07 at 05:39 AM. |
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#2 |
Sparky
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One thing I would really like to see is increasing renown as the war progresses and sinking ships gets harder and harder.
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#3 | |
Ocean Warrior
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#4 |
Fleet Admiral
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Alhtough I'm currently playing mostly GWX for the many great additions to the game, I actually prefer the NYGM model of tonnage as renown. This is more historically accurate and if the adjustments are made to make the upgrades more expensive so they are equivalent to the "old" renown system.
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#5 | ||
Navy Seal
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#6 |
Chief of the Boat
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'Patience is a virtue'...they say.
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#7 |
Grey Wolf
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In my opinion the systems not far from right. After all in was a "Tonnage War" as Donitz himself said.
But I think it would be nice if the game could reflect the extra kudos a commander and his boat would have for sinking particulally prominent enemy vessels. Even if he had never sunk another ship Priene's name was already made with the sinking of the Royal Oak. Or even for being successful against extreme odds. For example destroying a DD under normal conditions is next to worthless. But how about after nearly a days attempt to evade him under constant attack, you sink him and bring all your crew home alive? Would that story not circulate around the base, boosting your renown? But then we've all got our own wish list for SH3 right? Very few have the ability to actually do anything about it.
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![]() Sir Humphey Appleby, GCB, KBE, MVO and MA. Britain's Greatest Orator, well bar that Churchill fellow.
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#8 | |
Ocean Warrior
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#9 | |
Sea Lord
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#10 | ||
Ocean Warrior
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#11 | |
Ocean Warrior
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Location: Canada, eh?
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#12 | ||
Fleet Admiral
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IMHO, the tonnage on the larger targets in the tonnage model should actually be reward enough if you get the upgrade cost balance right. |
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#13 | |||
Sea Lord
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#14 | |
Ocean Warrior
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#15 | ||
Navy Seal
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![]() Indeed, this could only be achieved by cloning each unit and using one clone (with one renown figure) for harbour traffic and one clone (with a different renown figure) for open sea. Or, to put it another way, it means adding 1GB or so of files to the game. Certainly not worth it IMHO. |
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